Borderlands 4 is almost here. It launches on PC, PlayStation 5, and Xbox Series X and S on September 12, 2025. Nintendo Switch 2 players get access on October 3, 2025. Gearbox says this will be more than a continuation. They are not just adding content, they are fixing what went wrong last time.

Borderlands 3 split the community. Some loved the chaos and variety. Others could not get past the story tone, humor, or repetition. Borderlands 4 is clearly trying to win everyone back. Based on everything shown so far, this is shaping up to be a smarter, more flexible entry.

Here is a full breakdown of what is different, what is better, and what might make you want to jump in again.

Humor and Story: A Shift in Tone

Borderlands 3 took a lot of heat for its humor. Many players felt it leaned too hard into meme references, loud characters, and forced jokes. Even Gearbox admitted some of it didn’t land. A lot of people got stuck listening to lines they hated for dozens of hours.

Borderlands 4 is dialing it back. Early demos show a more grounded story with less noise. Humor is still there, but it sounds more mature. Gearbox says the writing team approached jokes differently this time, with an older audience in mind.

Claptrap Is Back | Borderlands 4

A practical example: Claptrap now has his own volume slider. If he gets on your nerves, you can turn him down without turning off everything else. That kind of option speaks volumes about the studio’s awareness of past mistakes.

World Design: Kairos vs Fragmented Planets

Borderlands 3 split the game across several planets. It made for variety, but came at a cost. Each area felt disconnected, with lots of loading screens and little cohesion. Fast travel helped, but the world rarely felt like a place you explored. It felt like a set of maps.

Kairos Map from Borderlands 4 Collectors Edition | Image credit: 2K Gearbox

Borderlands 4 drops all that. The game is set on Kairos, a fully open world with no traditional loading between zones. You move between biomes seamlessly. Even the moon, Elpis, is explorable. Digirunners let you summon vehicles anywhere. Silos let you launch into the air and glide across long distances. There is no minimap now. Instead, the compass and main map handle navigation, and the new ECHO-4 system helps guide objectives and identify combat targets.

Mobility has been overhauled. Vault Hunters can now wall climb, grapple, double jump, air dash, swim, glide, and shoot while airborne. You can also grab explosive barrels with the grappling hook and throw them at enemies. It is a big leap from the more grounded traversal in Borderlands 3.

Weapons and Gear: Less Spam, More Craft

Borderlands 3 had a gear flood problem. Legendaries dropped so often they lost their value. Grinding was easy, but the payoff felt weak. In Borderlands 4, legendaries are much rarer. The goal is to make each one feel like a real find.

The numbers have gone way up. Borderlands 3 offered about one billion weapon combinations. Borderlands 4 boosts that to more than thirty billion. This is possible because of the new Licensed Parts system. You can now have a gun with parts from different manufacturers. There are eight manufacturers this time. Hyperion, Children of the Vault, and Atlas are gone. They are replaced by Order, Ripper, and Daedalus.

More gunz = more funz | Borderlands 4 | Image credit: 2K Gearbox

Order adds charged shots. Ripper guns start slow and ramp up to full auto. Daedalus lets you use multiple ammo types in one weapon. These are more than cosmetic tweaks. They change how fights play out.

Heavy weapons, now called Ordnance, get their own slot. They no longer burn ammo. Instead, they run on a cooldown. That means you can use rocket launchers and new tools like throwing knives more often, without sacrificing your main weapons.

Replay and Endgame: Less Menu, More Action

Borderlands 3 made players quit to the main menu if they wanted to refight a boss or replay a mission. That broke the flow. Side missions were locked unless you reset your whole campaign.

Borderlands 4 removes those blockers. You can replay side missions freely. Bosses have a Moxxi’s Encore terminal outside their arenas. You just walk up and start the fight again. Vaults can be revisited for loot.

Borderlands 4: 20 Minutes of Vault and Boss Fight Gameplay

Ultimate Vault Hunter Mode is back. It now has five difficulty tiers. Instead of replaying the story, you take on curated challenge missions. These earn you Firmware, which adds passive bonuses to gear. Once unlocked, you can transfer those bonuses to new weapons.

Weekly Wildcards add time-limited missions with guaranteed legendary drops. There are also weekly bosses with boosted loot and Maurice’s Black Market Machine, which returns for high-value item hunts.

Customization and Progression: Bigger Trees, More Builds

Borderlands 4 introduces much deeper character building. Each Vault Hunter has a larger skill tree than ever before. Most characters have about eighty passive traits. Amon, the Forgeknight, has eighty-seven. You can build extremely focused loadouts or generalist hybrids.

This matters more because enemies are tougher. Bosses now use mechanics that require more than just damage checks. That is good news for anyone who wanted more challenge after Borderlands 3.

Vex skill tree in Borderlands 4 | Image credit: 2K Gearbox

Cross-play is enabled from launch. PC, Xbox Series X and S, PlayStation 5, and Nintendo Switch 2 users can all play together. All you need is a ShiFT account. This makes co-op far easier than before.

Final Thoughts: Is It Worth the Upgrade?

Borderlands 4 is not trying to reinvent everything. It is targeting the weak points of Borderlands 3 and giving players better tools, cleaner systems, and a world that feels alive instead of stitched together.

The humor is toned down. The exploration is wide open. The weapons are rarer, more creative, and more impactful. Farming is no longer tied to menu loops. Combat feels faster, and traversal options open up smart new strategies.

Whether it matches the heights of Borderlands 2 is still an open question. But it is clear Borderlands 4 is not repeating the same mistakes. It wants to be better, not just bigger.

If you dropped out of Borderlands 3 early or never gave it a shot, this looks like the right place to jump back in. The planet is new. The tools are sharper. And the whole thing is built to respect your time more than before.