If you’ve played No, I’m Not a Human, you know it’s not your typical horror game.
It’s a surreal, anxiety-driven mix of visual novel storytelling, moral decision-making, and oppressive atmosphere. You’re stuck in a doomed world, forced to decide who’s human, who’s an imposter, and who deserves safety when survival itself is on the line.
But what do you play next once you’ve seen all the endings? We’ve rounded up 10 games like No, I’m Not a Human—titles that deliver paranoia, moral tension, and unsettling vibes in unique ways.
Game | Release | Genre | Developer | Video | |
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| Papers Please | 2013-08-08 | Puzzle & Point-and-click | 3909 | |
| GNOSIA | 2022-01-23 | Adventure & Role-playing (RPG) | Petit Depotto | |
| SOMA | 2015-09-21 | Adventure & Puzzle | Frictional Games | |
| Mouthwashing | 2024-09-26 | Adventure & Indie | Wrong Organ | |
| I Have No Mouth And I Must Scream | 1996-10-31 | Adventure & Puzzle | Cyberdreams | |
| Pathologic 2 | 2019-05-23 | Adventure & Role-playing (RPG) | Ice-pick Lodge | |
| Pathologic Classic HD | 2015-10-29 | Adventure & Role-playing (RPG) | General Arcade | |
| Beholder | 2016-11-09 | Role-playing (RPG) & Adventure | Warm Lamp Games | |
| Beholder 2 | 2018-12-04 | Role-playing (RPG) & Adventure | Warm Lamp Games | |
| That's not my Neighbor | 2025-03-11 | Simulator, Indie | Nacho Sama |
Why No, I’m Not a Human Stands Out
No, I’m Not a Human quickly gained attention because it doesn’t rely on cheap scares or predictable horror tropes. Instead, it digs deep into psychological tension and the fragility of trust. Unlike typical survival horror where the enemy is obvious, here the threat hides in plain sight—sometimes behind a friendly face, sometimes in the silence of your own doubts.
The game’s brilliance lies in how it forces you to be both judge and executioner. With limited information, you must decide who to let in and who to keep out, knowing that a single mistake could mean disaster. Every decision creates a chain reaction, altering not only the story’s outcome but also how you feel about your own morality as a player.
The surreal visuals and oppressive soundtrack only amplify this sense of dread. Shadows, distorted figures, and unsettling conversations blur the line between reality and hallucination. It isn’t just a horror game—it’s a test of empathy, paranoia, and human instinct.
Key features that make it stand out:
- Moral ambiguity – There’s rarely a “right” choice, only consequences you must live with.
- Survival horror mixed with social deduction – Unlike action-driven horror, it’s about judgment, suspicion, and psychological strain.
- Multiple endings – Your choices truly reshape the narrative, encouraging replayability.
- Atmospheric dread – The blend of art and music creates a surreal, suffocating mood.
These qualities make it one of the most unique indie horror titles in recent years, and they’re also what connect it to the games we’ll cover below.
Papers, Please
Release date | August 8, 2013 |
Genre | Puzzle, Simulation |
Developer | Lucas Pope |
A single-player social deduction game where some crew members are secretly alien impostors. You repeat time loops, uncovering new story fragments as you attempt to identify who’s trustworthy.
It’s extremely similar in spirit to No, I’m Not a Human because both games thrive on distrust, paranoia, and deduction. You never have perfect knowledge, and the people you accuse—or believe—can completely change the outcome of each loop. The emotional manipulation and guessing mirror the same stressful atmosphere.
You may like it because: |
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Gnosia
Release date | March 4, 2021 (Switch) |
Genre | Visual Novel, Social Deduction |
Developer | Petit Depotto |
A single-player social deduction game where some crew members are secretly alien impostors. You repeat time loops, uncovering new story fragments as you attempt to identify who’s trustworthy.
It’s extremely similar in spirit to No, I’m Not a Human because both games thrive on distrust, paranoia, and deduction. You never have perfect knowledge, and the people you accuse—or believe—can completely change the outcome of each loop. The emotional manipulation and guessing mirror the same stressful atmosphere.
You may like it because: |
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That’s Not My Neighbor
Release date | 2024 |
Genre | Horror, Simulation |
Developer | Nacho Sama |
In this indie horror gem, you act as a doorkeeper deciding who is a harmless visitor and who’s a dangerous doppelganger. Every knock at the door could be a threat.
This game feels like a spiritual cousin to No, I’m Not a Human since both put you in the uncomfortable role of judge, deciding life-or-death based on subtle clues. The tension builds because you know one wrong choice could let evil inside. It’s a shorter, more focused take, but the psychological pressure is just as intense.
You may like it because: |
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SOMA
Release date | September 22, 2015 |
Genre | Survival Horror |
Developer | Frictional Games |
A deep, existential horror game set in an underwater research facility. Instead of constant jump scares, it explores what it means to be human, blending narrative and psychological dread.
While it plays differently, SOMA resonates with fans of No, I’m Not a Human because of its themes of identity, humanity, and survival against the unknown. You’re constantly questioning who or what can be trusted, and the story leaves you uneasy long after the credits roll. It’s less about decision gates and more about existential horror, but the parallels in atmosphere are undeniable.
You may like it because: |
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Static Dread
Release date | August 7, 2025 |
Genre | Lovecraftian Horror |
Developer | solarsuit.games |
A horror simulation experience where you play as a lighthouse keeper on a remote, forsaken island in the aftermath of a global cataclysm. You’re responsible for guiding ships safely, maintaining the lighthouse, preserving your sanity, and unraveling eldritch mysteries.
It aligns with No, I’m Not a Human in its psychological tension and sense of dread. Rather than relying on combat-heavy horror, it creates unease through tasks, environment, moral decisions, and cosmic / supernatural horror
You may like it because: |
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Mouthwashing
Release date | September 26, 2024 |
Genre | Indie Horror, Psychological |
Developer | Critical Reflex |
From the same publisher as No, I’m Not a Human, this surreal horror game delivers disturbing visuals and unsettling storytelling. It thrives on unpredictability.
The connection here is the indie surreal horror DNA. Both titles share an offbeat, unsettling art direction and push the boundaries of traditional horror. While No, I’m Not a Human uses social deduction and survival, Mouthwashing relies more on disorienting narrative and surreal imagery to make players feel unsafe.
You may like it because: |
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I Have No Mouth, and I Must Scream
Release date | October 31, 1995 |
Genre | Point-and-Click, Psychological Horror |
Developer | The Dreamers Guild |
A cult classic adaptation of Harlan Ellison’s story. You control five characters trapped by a sadistic AI, forced to face their darkest traumas.
The similarity lies in the moral and psychological torment. Both games put you in impossible situations where every choice feels wrong. The stories explore what it means to be human when stripped of hope, pushing the player into dark, uncomfortable territory.
You may like it because: |
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Pathologic 2
Release date | October 31, 1995 |
Genre | Point-and-Click, Psychological Horror |
Developer | The Dreamers Guild |
Set in a plague-ridden town, you play as a doctor trying to save lives while managing your own survival. Every decision costs you something.
Pathologic 2 and No, I’m Not a Human share the same air of hopeless dread. Both games force you to balance survival with morality, where saving one person might doom another. The pressure is relentless, and you’re constantly reminded that you can’t save everyone.
You may like it because: |
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Beholder
Release date | November 9, 2016 |
Genre | Simulation, Strategy |
Developer | Warm Lamp Games |
You are a landlord tasked with spying on tenants, reporting suspicious activity, and deciding who lives or dies under a dystopian regime.
It mirrors No, I’m Not a Human through the theme of judgment under surveillance. Instead of monsters at the door, you’re deciding who to report, evict, or protect. The stakes are political rather than apocalyptic, but the moral pressure feels just as real.
You may like it because: |
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Undertale (Genocide Route)
Release date | September 15, 2015 |
Genre | RPG |
Developer | Toby Fox |
On its surface, Undertale is charming, but the Genocide Route transforms it into a chilling exploration of morality. Your actions reshape the world in brutal ways.
It’s comparable to No, I’m Not a Human because both games ask: what kind of player are you? Will you choose empathy or destruction? The Genocide Route punishes you narratively and emotionally for your decisions, making consequences unavoidable—much like the multiple endings of No, I’m Not a Human.
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Final Thoughts: Keep the Dread Alive
No, I’m Not a Human leaves a lasting impression because it forces players to wrestle with trust, humanity, and survival in a crumbling world. If you’re hungry for more, these ten games each offer their own spin on moral tension and unsettling horror.