If you’ve played No, I’m Not a Human, you know it’s not your typical horror game.

It’s a surreal, anxiety-driven mix of visual novel storytelling, moral decision-making, and oppressive atmosphere. You’re stuck in a doomed world, forced to decide who’s human, who’s an imposter, and who deserves safety when survival itself is on the line.

But what do you play next once you’ve seen all the endings? We’ve rounded up 10 games like No, I’m Not a Human—titles that deliver paranoia, moral tension, and unsettling vibes in unique ways.

GameReleaseGenreDeveloperVideo
Papers Please 2013-08-08 Puzzle & Point-and-click 3909
GNOSIA 2022-01-23 Adventure & Role-playing (RPG) Petit Depotto
SOMA 2015-09-21 Adventure & Puzzle Frictional Games
Mouthwashing 2024-09-26 Adventure & Indie Wrong Organ
I Have No Mouth And I Must Scream 1996-10-31 Adventure & Puzzle Cyberdreams
Pathologic 2 2019-05-23 Adventure & Role-playing (RPG) Ice-pick Lodge
Pathologic Classic HD 2015-10-29 Adventure & Role-playing (RPG) General Arcade
Beholder 2016-11-09 Role-playing (RPG) & Adventure Warm Lamp Games
Beholder 2 2018-12-04 Role-playing (RPG) & Adventure Warm Lamp Games
That's not my Neighbor 2025-03-11 Simulator, Indie Nacho Sama

Why No, I’m Not a Human Stands Out

No, I’m Not a Human quickly gained attention because it doesn’t rely on cheap scares or predictable horror tropes. Instead, it digs deep into psychological tension and the fragility of trust. Unlike typical survival horror where the enemy is obvious, here the threat hides in plain sight—sometimes behind a friendly face, sometimes in the silence of your own doubts.

The game’s brilliance lies in how it forces you to be both judge and executioner. With limited information, you must decide who to let in and who to keep out, knowing that a single mistake could mean disaster. Every decision creates a chain reaction, altering not only the story’s outcome but also how you feel about your own morality as a player.

The surreal visuals and oppressive soundtrack only amplify this sense of dread. Shadows, distorted figures, and unsettling conversations blur the line between reality and hallucination. It isn’t just a horror game—it’s a test of empathy, paranoia, and human instinct.

Key features that make it stand out:

  • Moral ambiguity – There’s rarely a “right” choice, only consequences you must live with.
  • Survival horror mixed with social deduction – Unlike action-driven horror, it’s about judgment, suspicion, and psychological strain.
  • Multiple endings – Your choices truly reshape the narrative, encouraging replayability.
  • Atmospheric dread – The blend of art and music creates a surreal, suffocating mood.

These qualities make it one of the most unique indie horror titles in recent years, and they’re also what connect it to the games we’ll cover below.

Papers, Please

Release dateAugust 8, 2013
GenrePuzzle, Simulation
DeveloperLucas Pope

A single-player social deduction game where some crew members are secretly alien impostors. You repeat time loops, uncovering new story fragments as you attempt to identify who’s trustworthy.

It’s extremely similar in spirit to No, I’m Not a Human because both games thrive on distrust, paranoia, and deduction. You never have perfect knowledge, and the people you accuse—or believe—can completely change the outcome of each loop. The emotional manipulation and guessing mirror the same stressful atmosphere.

You may like it because:
  • It captures the paranoia of uncovering impostors.
  • Loop-based storytelling makes every run different.
  • A unique mix of sci-fi and psychological dread.
  • Multiple endings keep you hooked.

Gnosia

Release dateMarch 4, 2021 (Switch)
GenreVisual Novel, Social Deduction
DeveloperPetit Depotto

A single-player social deduction game where some crew members are secretly alien impostors. You repeat time loops, uncovering new story fragments as you attempt to identify who’s trustworthy.

It’s extremely similar in spirit to No, I’m Not a Human because both games thrive on distrust, paranoia, and deduction. You never have perfect knowledge, and the people you accuse—or believe—can completely change the outcome of each loop. The emotional manipulation and guessing mirror the same stressful atmosphere.

You may like it because:
  • It captures the paranoia of uncovering impostors.
  • Loop-based storytelling makes every run different.
  • A unique mix of sci-fi and psychological dread.
  • Multiple endings keep you hooked.

That’s Not My Neighbor

Release date2024
GenreHorror, Simulation
DeveloperNacho Sama

In this indie horror gem, you act as a doorkeeper deciding who is a harmless visitor and who’s a dangerous doppelganger. Every knock at the door could be a threat.

thats-not-my-neighbor
Image credit: Nacho Sama

This game feels like a spiritual cousin to No, I’m Not a Human since both put you in the uncomfortable role of judge, deciding life-or-death based on subtle clues. The tension builds because you know one wrong choice could let evil inside. It’s a shorter, more focused take, but the psychological pressure is just as intense.

You may like it because:
  • Directly echoes the human vs. impostor tension of No, I’m Not a Human.
  • Short, intense sessions with high stakes.
  • Creepy yet addictive gameplay loop.
  • Indie horror atmosphere at its best.

SOMA

Release dateSeptember 22, 2015
GenreSurvival Horror
DeveloperFrictional Games

A deep, existential horror game set in an underwater research facility. Instead of constant jump scares, it explores what it means to be human, blending narrative and psychological dread.

While it plays differently, SOMA resonates with fans of No, I’m Not a Human because of its themes of identity, humanity, and survival against the unknown. You’re constantly questioning who or what can be trusted, and the story leaves you uneasy long after the credits roll. It’s less about decision gates and more about existential horror, but the parallels in atmosphere are undeniable.

You may like it because:
  • It questions identity and humanity in chilling ways.
  • Strong atmosphere and haunting environments.
  • Minimal combat keeps focus on survival.
  • Perfect for fans of slow-burn dread.

Static Dread

Release dateAugust 7, 2025
GenreLovecraftian Horror
Developersolarsuit.games

A horror simulation experience where you play as a lighthouse keeper on a remote, forsaken island in the aftermath of a global cataclysm. You’re responsible for guiding ships safely, maintaining the lighthouse, preserving your sanity, and unraveling eldritch mysteries.

Static Dread The Lighthouse
Image credit: solarsuit.games

It aligns with No, I’m Not a Human in its psychological tension and sense of dread. Rather than relying on combat-heavy horror, it creates unease through tasks, environment, moral decisions, and cosmic / supernatural horror

You may like it because:
  • Heavy emphasis on mood, dread, and moral tension.
  • A blend of simulation / decision-making with horror, not just exploration.
  • Unique premise: managing a lighthouse, guiding ships, and coping with supernatural phenomena.
  • Multiple endings / choices affect outcomes.

Mouthwashing

Release dateSeptember 26, 2024
GenreIndie Horror, Psychological
DeveloperCritical Reflex

From the same publisher as No, I’m Not a Human, this surreal horror game delivers disturbing visuals and unsettling storytelling. It thrives on unpredictability.

The connection here is the indie surreal horror DNA. Both titles share an offbeat, unsettling art direction and push the boundaries of traditional horror. While No, I’m Not a Human uses social deduction and survival, Mouthwashing relies more on disorienting narrative and surreal imagery to make players feel unsafe.

You may like it because:
  • Shares the same creepy indie spirit.
  • Visual storytelling that sticks with you.
  • Weird, surreal narrative tone.
  • Great if you liked the aesthetic of No, I’m Not a Human.

I Have No Mouth, and I Must Scream

Release dateOctober 31, 1995
GenrePoint-and-Click, Psychological Horror
DeveloperThe Dreamers Guild

A cult classic adaptation of Harlan Ellison’s story. You control five characters trapped by a sadistic AI, forced to face their darkest traumas.

The similarity lies in the moral and psychological torment. Both games put you in impossible situations where every choice feels wrong. The stories explore what it means to be human when stripped of hope, pushing the player into dark, uncomfortable territory.

You may like it because:
  • One of the most famous psychological horror games ever.
  • Dark, mature storytelling with branching outcomes.
  • Tests moral limits of survival.
  • A must-play for fans of story-driven horror.

Pathologic 2

Release dateOctober 31, 1995
GenrePoint-and-Click, Psychological Horror
DeveloperThe Dreamers Guild

Set in a plague-ridden town, you play as a doctor trying to save lives while managing your own survival. Every decision costs you something.

Pathologic 2 and No, I’m Not a Human share the same air of hopeless dread. Both games force you to balance survival with morality, where saving one person might doom another. The pressure is relentless, and you’re constantly reminded that you can’t save everyone.

You may like it because:
  • Bleak survival with constant tension.
  • Choices shape relationships and outcomes.
  • Builds paranoia through hopelessness
  • Perfect for players who enjoy oppressive worlds.

Beholder

Release dateNovember 9, 2016
GenreSimulation, Strategy
DeveloperWarm Lamp Games

You are a landlord tasked with spying on tenants, reporting suspicious activity, and deciding who lives or dies under a dystopian regime.

It mirrors No, I’m Not a Human through the theme of judgment under surveillance. Instead of monsters at the door, you’re deciding who to report, evict, or protect. The stakes are political rather than apocalyptic, but the moral pressure feels just as real.

You may like it because:
  • Shares moral-decision gameplay with No, I’m Not a Human.
  • Choices directly impact story branches.
  • Dark, Orwellian setting.
  • Replayable with multiple paths.

Undertale (Genocide Route)

Release dateSeptember 15, 2015
GenreRPG
DeveloperToby Fox

On its surface, Undertale is charming, but the Genocide Route transforms it into a chilling exploration of morality. Your actions reshape the world in brutal ways.

It’s comparable to No, I’m Not a Human because both games ask: what kind of player are you? Will you choose empathy or destruction? The Genocide Route punishes you narratively and emotionally for your decisions, making consequences unavoidable—much like the multiple endings of No, I’m Not a Human.

You may like it because:
  • Multiple endings based on your morality.
  • Shocking consequences for violent choices.
  • Mixes lighthearted visuals with disturbing themes.
  • Leaves a lasting emotional impact.

Final Thoughts: Keep the Dread Alive

No, I’m Not a Human leaves a lasting impression because it forces players to wrestle with trust, humanity, and survival in a crumbling world. If you’re hungry for more, these ten games each offer their own spin on moral tension and unsettling horror.