Whether played in single or multiplayer, the fierce gameplay in Empyrion: Galactic Survival really comes into its own with cheats included!
Empyrion is an intensely challenging survival video game set in the distant future. The player’s task is to explore procedurally generated space, acquire resources, fight, build, and more – all of which is pretty complicated without appropriate console commands. Fortunately, you’re in the best place to learn how to introduce them to your Empyrion Galactic Survival gameplay!
How to Access Console Commands in Empyrion
Firstly, know you can only access cheats with appropriate Player, Game Master, Moderator, or Admin permissions. Each of these groups can use a specific range of codes. To obtain such permissions, follow these instructions:
- Join the server and type setadmin or initadmin to become an Admin or Game Master.
- Assign roles to other players by entering setrole – complete the last part with GM, Moderator, Admin, or Player.
- Enjoy the codes!
Command | Effect | |
---|---|---|
Permission Level 0 (All Players) | ||
combiner | Toggles the mesh combiner on or off. | |
deco | Turns terrain decorations on or off and displays related statistics. | |
defragsavegame | Defragments the current save game file. | |
destroyme | Kills the local player (debug tool). | |
detach | Releases the local player if stuck under the cockpit (debug tool). | |
difficulties | Displays the game’s current difficulty setting. | |
help | Shows a list of all console commands or detailed help for a specific command. | |
initadmin | Assigns initial administrator privileges to the user. | |
loadplayfield | Loads a specified playfield into the game. | |
origins | Lists available origin points. | |
oxygen | Highlights oxygenated zones in the point of interest. | |
terraineditor | Launches the terrain editor interface. | |
time | Retrieves or sets the server’s global time. | |
undock | Undocks a specified small or hover vehicle. | |
Permission Level 3+ (Game Masters) | ||
aimanager | Spawns various AI entities managed by the AIManager. | |
changemode | Switches a local game between survival and creative modes (requires a restart; not available in multiplayer). | |
entity | Performs various operations on a specified entity. | |
ents | Displays a list of all entities in the current context. | |
faction | Provides helper functions for changing a player’s faction. | |
find | Searches for a structure by name in the current playfield and returns its ID. | |
finishbp | Completes the current blueprint production immediately (clears remaining construction time). | |
gameoptions | Lists all current game option settings. | |
generatemap | Creates a 2D map image of the current world. | |
godmode | Enables or disables invulnerability (god mode). | |
itemmenu | Toggles the creative item (inventory) menu on or off. | |
kick | Removes one or all players from the game. | |
level | Modifies the player’s level, experience points, or upgrade points. | |
list | Shows special players (those with permissions or who are banned). | |
map | Reveals all resources and POIs on the map; use map hide to conceal them again. | |
op | Toggles offline protection for a specified structure. | |
prefabactivate | Activates all powered blocks for a specified blueprint. | |
prefabinfo | Displays detailed information about a user-created blueprint. | |
regenerate | Restores or regenerates an object (e.g., a POI) by its ID. | |
resetcore | Resets a structure’s core by clearing its fuel and oxygen reserves. | |
sector | Teleports the player to a specified sector. | |
setposition | Sets the exact coordinates for a given entity. | |
setrotation | Adjusts the rotation of a specified structure. | |
spawnanyblueprint | Toggles the ability to spawn any blueprint. | |
stats | Displays status information about the current playfield. | |
statuseffect | Applies a status effect to the player. | |
statuseffectremove | Removes a status effect from the player. | |
structlod | Lists all structures on the current playfield. | |
teleport | Teleports the player to given coordinates. | |
ticks | Shows or modifies the current tick count. | |
traders | Lists all traders and reloads the trader configuration. | |
unban | Removes a ban from a player. | |
uresource | Manages underground resources. | |
weather | Sets a custom weather condition. | |
wipe | Deletes specified data for a given sector and target. | |
Permission Level 6+ (Moderators) | ||
ag | Toggles the display of artificial gravity on or off. | |
ai | Turns AI functionality on or off. | |
alliances | Lists existing alliances or alliance requests and allows setting new ones. | |
armor | Manages armor settings or equipment. | |
ban | Bans a player for a specified duration. | |
debugmenu | Enables or disables the debug menu. | |
destroy | Destroys a specified entity within a structure. | |
di | Shows or hides additional debug information. | |
gents | Lists all structures belonging to a particular faction. | |
give | Gives items or resources to a player. | |
globaleffects | Displays current global game effects. | |
Grass | Refreshes grass rendering commands. | |
marker | Manages map or waypoint markers. | |
poimanager | Opens the point of interest management interface. | |
repair | Repairs items. | |
sectors | Reveals or hides playfield sectors. | |
si | Toggles structural integrity on or off. | |
weathersv | Sets a custom weather condition on the server. | |
Permission Level 9+ (Admins) | ||
pda | Executes PDA-related commands (use help pda for details). | |
playfield | Reloads the current playfield. | |
replaceblocks | Replaces specific blocks within a given structure. | |
setdevicespublic | Makes specified devices publicly accessible. | |
setrole | Assigns a role or special permissions to a player. | |
Permission Level ? / Not Specified | ||
ds reload | Reloads dialogue files (dialogue.ecf and dialogue.csv) to update entries. | |
exec | Runs an external executable (requires documentation). | |
mergestructs | Merges two separate structures into one. | |
struct | Removes signal components from the local structure. |
Conclusion
Although many players believe cheating in video games is bad, there is nothing wrong with tweaking the familiar gameplay experience with a few codes, especially in single-player. Just remember to find common ground with other players on the commands’ presence if you plan to play in multiplayer.
Also, know that some codes may break your game, block quests, or reshape the world, so use them with an understanding of such risks. That’s it. Feel free to experiment with different command combinations, and let us know how they improve your classic Empyrion adventures!