MARVEL Tōkon: Fighting Souls – all characters and their roles
August 06, 2026 | 13:09 | By: Crow Fitzroy
Credit: Marvel/Arc System Works
MARVEL Tōkon: Fighting Souls launches with 20 playable characters divided into five four-person teams.
The roster covers familiar fighting-game styles, but at first glance it might not be easy to tell who’s who and which team features the specialisations you like the most in your tag-team fighters.
To help you figure this out, and also get a little bit of comic book history as bonus, we’ve prepared a short list of the currently available teams, their members’ areas of expertise, and a little bit of background info.
Storm forms the Unbreakable X-Men after several established members are forced away from the front lines. She leads Magik, Wolverine, and Danger against the threat approaching Earth.
Character
Focus
Premise
First comic appearance
Storm
Zoner / space control
Ororo Munroe is a mutant capable of controlling wind, lightning, and other forces of nature. In Fighting Souls, she leads the new X-Men and controls space with large elemental attacks.
Giant-Size X-Men #1, 1975
Magik
Rushdown / teleport mix-ups
Illyana Rasputin combines mutant teleportation with sorcery and swordsmanship. Her portals and Soulsword make her a mobile attacker who can approach from difficult angles.
Giant-Size X-Men #1, 1975; first as Magik in The New Mutants #14, 1984
Wolverine
Rushdown / close-range pressure
Logan is a veteran mutant fighter equipped with an adamantium skeleton, claws, heightened senses, and a powerful healing factor. He is built to stay close and attack relentlessly.
The Incredible Hulk #180, 1974; full appearance in #181
Danger
Setplay / technical all-rounder
Danger is the sentient artificial intelligence that once operated the X-Men’s Danger Room. Her mechanical body and combat knowledge support a calculated, tool-heavy fighting style.
Astonishing X-Men #9, 2005
Amazing Guardians
The Amazing Guardians are presented as a new-generation team led by Spider-Man. The group consists of Spider-Man, Ms. Marvel, Star-Lord, and Peni Parker with SP//dr.
Character
Focus
Premise
First comic appearance
Spider-Man
All-rounder / aerial mobility
Peter Parker balances speed, acrobatics, web attacks, and close-range combinations. His broad toolkit makes him an adaptable point character rather than a narrow specialist.
Amazing Fantasy #15, 1962
Ms. Marvel
Mid-range pressure / extended reach
Kamala Khan is a young hero whose body can stretch, enlarge, and reshape itself. Her embiggening powers give her unusual reach while preserving the energy of a mobile close-range fighter.
Captain Marvel #14, 2013; first starring appearance as Ms. Marvel in All-New Marvel NOW! Point One #1, 2014
Star-Lord
Zoner / gadget all-rounder
Peter Quill is a spacefaring adventurer who fights with blasters, technology, and opportunistic tactics. He pressures opponents from range but retains enough mobility to function at several distances.
Marvel Preview #4, 1976
Peni Parker
Puppet / setplay
Peni is a young scientist psychically linked to a spider and the SP//dr mech inherited from her father. She uses the mech, gadgets, and specialized tools to construct improvised attack sequences.
Edge of Spider-Verse #5, 2014
Fighting Avengers
Captain America leads the Fighting Avengers, joined by Iron Man, Hulk, and Shuri’s Black Panther. The team combines veteran Avengers with a gamma-powered powerhouse and Wakanda’s technologically gifted protector.
Character
Focus
Premise
First comic appearance
Captain America
All-rounder / defensive control
Steve Rogers is a super-soldier and experienced battlefield leader who uses his shield for defense, ricochets, and close combat. His toolkit suits players who want reliable answers at multiple ranges.
Captain America Comics #1, 1941
Iron Man
Zoner / flight mobility
Tony Stark fights inside advanced powered armor equipped with repulsors, missiles, flight systems, and other weapons. He controls the screen with technology while using aerial movement to reposition.
Tales of Suspense #39, 1963
Hulk
Powerhouse
Bruce Banner transforms into a gamma-powered giant whose strength increases with his anger. Hulk uses overwhelming force, but traded speed for it..
The Incredible Hulk #1, 1962
Black Panther Shuri
Rushdown
Shuri is Wakanda’s chief scientist and its relatively new Black Panther. She combines the Spear of Bashenga with multidirectional dashes, letting her dominate mid-range before converting into close pressure.
Shuri: Black Panther #2, 2005; first as Black Panther in Black Panther #5, 2009
Knights of Doom
Doctor Doom leads Magneto, Green Goblin, and Carnage in the villainous Knights of Doom. Their abilities emphasize battlefield manipulation, projectiles, unconventional movement, and destructive pressure.
Character
Focus
Premise
First comic appearance
Doctor Doom
All-rounder / setplay
Victor von Doom is the armored monarch of Latveria, equally dangerous with advanced technology and sorcery. His broad power set supports traps, projectiles, defensive tools, and oppressive assists.
Fantastic Four #5, 1962
Magneto
Zoner / resource setplay
Magneto controls magnetic fields and turns the surrounding battlefield into ammunition. Objects he throws leave debris behind, which can strengthen or modify his other abilities.
X-Men #1, 1963
Green Goblin
Aerial zoner / harassment
Norman Osborn rides a high-speed glider and attacks with Pumpkin Bombs, Razor Bats, and other weapons. He frustrates opponents from unusual aerial positions before swooping in for an assault.
The Amazing Spider-Man #14, 1964
Carnage
Rushdown / berserker
Cletus Kasady is bonded to a violent symbiote that reshapes itself into blades, tendrils, and other weapons. His premise points toward chaotic pressure, irregular attack shapes, and relentless offense.
The Amazing Spider-Man #360, 1992; full appearance in #361
Samurai Outriders
The Samurai Outriders are the fifth launch team. Ghost Rider is joined by Blade, Loki, and Deadpool, forming an unstable group of supernatural heroes, antiheroes, and one particularly untrustworthy god.
Character
Focus
Premise
First comic appearance
Ghost Rider
Mid-range control / power fighter
Johnny Blaze is a supernatural avenger (not Avenger) who transforms into the flaming Ghost Rider. His chain, hellfire, motorcycle, and raw power let him threaten both close and intermediate distances.
Marvel Spotlight #5, 1972
Blade
Rushdown / weapon specialist
Eric Brooks is a human-vampire hybrid who hunts supernatural threats. This version trained in Japan and uses the Muramasa sword, firearms, glaives, and a stake attack that pins opponents.
The Tomb of Dracula #10, 1973
Loki
Trickster / counter zoner
Loki mixes magic, ice projectiles, illusions, feints, and counterattacks. His game plan revolves around confusing opponents and disguising his intentions behind deceptive movement.
Journey into Mystery #85, 1962, for the modern Marvel incarnation
Deadpool
Wildcard / hybrid rushdown
Wade Wilson is a regenerating mercenary who combines guns, grenades, swords, and self-damaging attacks. His large move selection also parodies techniques associated with classic fighting games.
The New Mutants #98, 1991
MARVEL Tōkon: Fighting Souls launch roster at a glance
Now you know the first thing you need to start your adventure with MARVEL Tōkon: Fighting Souls. The next steps only you can take: practice, mastery, and perseverance. Good luck!