Credit: Infinity Ward

Modern Warfare 4 launches with 33 weapons, but you will not need to grind all the way to Level 55 before getting meaningful choices.


Create-a-Class opens at Player Level 4 with weapons covering every major combat role, the VEL 46 arrives one level later, and familiar platforms such as the M4 begin joining the arsenal as you progress.

The launch arsenal consists of 24 primary weapons, eight secondaries, and one dedicated melee weapon. That breaks down into eight assault rifles, five SMGs, two shotguns, three LMGs, three marksman rifles, three sniper rifles, four pistols, four launchers, and the FSS Carbon Edge 1095 knife.

There is also a major Gunsmith change worth knowing before you start grinding: standard attachments only need to be unlocked once. If another weapon uses the same attachment, it becomes available there too, reducing the repeated attachment grind found in earlier Call of Duty progression systems.

Quick answer: Modern Warfare 4 has 33 weapons at launch: 24 primary weapons, eight secondary weapons, and one melee weapon. Create-a-Class unlocks at Level 4, the VEL 46 unlocks at Level 5, the M4 at Level 14, and the final Player Level weapon is the Cronen Squall at Level 55.

CALL OF DUTY: MODERN WARFARE 4

Start building your launch arsenal

Modern Warfare 4 arrives with 33 weapons, redesigned Gunsmith progression, Apex Attachments, weapon Prestige, Multiplayer, Campaign, and the returning DMZ experience.

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How many weapons are in Modern Warfare 4?

Infinity Ward has confirmed 33 launch weapons across Multiplayer and DMZ.

Weapon classLaunch total
Assault Rifles8
SMGs5
Shotguns2
LMGs3
Marksman Rifles3
Sniper Rifles3
Pistols4
Launchers4
Melee1
Total33

Custom loadouts unlock at Player Level 4. Before that, Multiplayer uses premade Default Loadouts.

Call of Duty: Modern Warfare 4 | Multiplayer Trailer


All 33 Modern Warfare 4 weapons and unlock levels

The table below follows Activision’s official Multiplayer Progression track from Levels 1–55. Level 4 means the weapon becomes available as soon as Create-a-Class opens.

WeaponClassUnlock level
Han 86Assault Rifle4
ISO NightshadeSMG4
Rezi 12Shotgun4
FiNN LMGLMG4
MAR-9Marksman Rifle4
KG-7 VulcanSniper Rifle4
SANG 9mmPistol4
PILALauncher4
FSS Carbon Edge 1095Melee4
VEL 46SMG5
Krait P68Pistol7
Type 73LMG9
Oris 8.6Marksman Rifle11
M4Assault Rifle14
Wz.55 StrigaSMG18
Hyeon BurstAssault Rifle21
RPG-8Launcher23
Astaroth .57Sniper Rifle25
Patriot XMRAssault Rifle27
PPSh-41SMG30
WarlordShotgun32
Kastov 762Assault Rifle34
Mosin-NagantMarksman Rifle36
OdenAssault Rifle39
.50 GSPistol41
JOKRLauncher43
APOC-338LMG44
X-58 NyxSMG46
Mojave .357Pistol48
Signal 50Sniper Rifle50
AxionAssault Rifle52
PM-40 AnvilLauncher54
Cronen SquallAssault Rifle55

Modern Warfare 4 assault rifles

Assault rifles are the largest launch category with eight options. The Han 86 is available as soon as Create-a-Class opens and is positioned as the flexible starting rifle, combining a relatively high fire rate with moderate damage and manageable performance across different ranges.

The familiar M4 unlocks at Level 14, while later progression shifts toward harder-hitting or more specialized rifles such as the Patriot XMR, Kastov 762, Oden, subsonic Axion, and finally the Cronen Squall at Level 55.

Assault rifle unlock order: Han 86 (4) → M4 (14) → Hyeon Burst (21) → Patriot XMR (27) → Kastov 762 (34) → Oden (39) → Axion (52) → Cronen Squall (55).


Modern Warfare 4 SMGs

SMG players get useful choices almost immediately. The ISO Nightshade is available at Level 4, followed by the VEL 46 at Level 5.

The VEL 46 combines high mobility with a fast 952 RPM fire rate, making it an obvious early progression candidate if your preferred style is aggressive close-range play. The later PPSh-41 pushes fire rate even higher, while the X-58 Nyx is built around suppressed, covert combat.

SMG unlock order: ISO Nightshade (4) → VEL 46 (5) → Wz.55 Striga (18) → PPSh-41 (30) → X-58 Nyx (46).


Shotguns, LMGs, marksman rifles and sniper rifles

Every major primary-weapon role is represented from the moment custom classes become available.

  • Shotguns: Rezi 12 at Level 4, Warlord at Level 32.
  • LMGs: FiNN LMG at Level 4, Type 73 at Level 9, APOC-338 at Level 44.
  • Marksman Rifles: MAR-9 at Level 4, Oris 8.6 at Level 11, Mosin-Nagant at Level 36.
  • Sniper Rifles: KG-7 Vulcan at Level 4, Astaroth .57 at Level 25, Signal 50 at Level 50.

That early variety is useful because you do not have to spend the first several hours using an assault rifle just to reach another playstyle. A shotgun, LMG, marksman rifle, and sniper are already available when Create-a-Class opens.


Pistols, launchers and the launch melee weapon

Modern Warfare 4 has four pistols and four launchers at launch.

WeaponTypeLevel
SANG 9mmPistol4
Krait P68Pistol7
.50 GSPistol41
Mojave .357Pistol48
PILALauncher4
RPG-8Launcher23
JOKRLauncher43
PM-40 AnvilLauncher54
FSS Carbon Edge 1095Melee4

Pistols get full Gunsmith customization. Launchers and the dedicated melee weapon are more limited and primarily support cosmetic customization rather than the same attachment progression.


Which Modern Warfare 4 weapons should you level first?

It is too early to responsibly declare a launch meta before the public Multiplayer environment has settled, but several weapons make sense as early progression targets because of when they unlock and the roles they cover.

WeaponWhy level it early?
Han 86Available immediately with Create-a-Class and designed as an adaptable all-range rifle.
VEL 46Unlocks at Level 5 and gives aggressive players an early high-fire-rate SMG.
Type 73An early Level 9 LMG option for sustained medium-to-long-range fire.
Oris 8.6Unlocks at Level 11 and gives precision players an early bolt-action alternative.
M4Arrives at Level 14 and offers a familiar, adaptable platform with extensive attachment progression.

The key distinction is that these are progression-friendly recommendations, not claims about the strongest competitive loadouts. Once public Multiplayer data and launch balancing settle, the actual meta may look very different.


Modern Warfare 4 removes a lot of repeated attachment grinding

The most player-friendly Gunsmith change may be easier to miss than the new guns themselves.

Each standard attachment only needs to be unlocked once. After you earn an attachment, it becomes available on every compatible weapon rather than forcing you to unlock the same piece repeatedly.

Infinity Ward goes one step further. If a later weapon level would normally reward an attachment you already own, the game can skip that redundant reward with a Bonus Level Up.

Why this matters: leveling your first few guns does more than improve those specific weapons. It gradually builds a shared attachment library, so weapons you unlock later can begin with more customization options already available.


Apex Attachments can fundamentally change a weapon

Apex Attachments are the headline addition to Modern Warfare 4’s Gunsmith.

They unlock after fully leveling supported weapons and occupy their own Apex slot, so they do not consume one of your normal attachment slots.

They are also designed to do more than slightly improve recoil or handling. The Han 86’s X20 Skybreaker adds an airburst launcher, the M4 Hurricane converts the rifle into a lighter 5.7x28mm configuration, the Wz.55 Striga Rampage enables akimbo use, and the Signal Inferno introduces incendiary ammunition focused on vehicles and Killstreaks.

That creates a second reason to fully level favorite weapons beyond ordinary attachment unlocks.


Can you unlock and level Modern Warfare 4 weapons in DMZ?

Yes. Player XP earned in DMZ contributes to the standard Level 1–55 progression path, so playing DMZ can advance the same weapon unlock milestones used by Multiplayer.

DMZ also provides additional routes to weapons. Guns can be looted during deployments, built after finding the appropriate Weapon Manual, or purchased through the Forward Operating Base once the necessary systems are available.

Weapon XP earned during DMZ Early Access levels weapons and unlocks attachments and camos that can then be used in Multiplayer after the October 23 launch.

For the wider game overview, including Campaign, Multiplayer, DMZ, editions and platforms, see our complete Modern Warfare 4 guide.


Modern Warfare 4 weapons FAQ

How many weapons does Modern Warfare 4 have at launch?

Modern Warfare 4 launches with 33 weapons: 24 primaries, eight secondaries, and one melee weapon.

When do you unlock the M4 in Modern Warfare 4?

The M4 unlocks at Player Level 14.

When does Create-a-Class unlock?

Create-a-Class unlocks at Player Level 4. Before that, Multiplayer provides premade Default Loadouts.

Do attachments carry between weapons?

Compatible standard attachments do. Once an attachment is unlocked, you do not need to earn the same attachment again for another weapon that supports it.

Bottom line: Modern Warfare 4’s 33-gun launch arsenal is large, but its progression is designed to put meaningful choices in your hands quickly. More importantly, shared attachment unlocks mean time spent leveling one weapon can make the next weapon easier to build, while Apex Attachments give fully leveled favorites a reason to stay in rotation.