Image credit: ChatGPT (AI)

RimWorld is a captivating strategy game about a group of survivors trying to establish a fully functional colony on an alien planet.

What are RimWorld cheats, and how to use them? Let’s find out!

However, like any survival game, it can feel challenging, overwhelming, and repetitive. After all, how long can one endure the same hardships?

That’s where RimWorld console commands come to the rescue to help you simplify or tailor the familiar experience to your preferences!

RimWorld Console Commands & Cheats Guide

How to enable cheats in RimWorld

Fortunately, enabling cheats in this game isn’t as complicated as it might seem. Here’s how to do it:

  1. Run the game as usual and press the Escape (Esc) key on your keyboard to access the main menu.
  2. Pick the General tab and toggle Development Mode on. This action will grant you access to RimWorld debug mode, where you can enable console commands.
  3. Click OK to close the menu and return to the game. You should now see new icons in the upper part of the screen. Click them to choose cheats from a list or type them into the text box.

RimWorld Cheats – Actions and Their Effects

CommandEffect
Do trade caravan arrivalAllows you to select a currently active faction by name and choose the type of caravan arriving. No random in this menu.
Execute raid with pointsCreates a random faction raid with specified total raid points. Calls friendlies if allied.
Execute raid with factionsCreates a chosen faction raid with specified total raid points. Calls friendlies if allied.
Execute raid with specificsCreates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
Do incident (Map)Creates an event (e.g. a disease, heat wave/cold snap, thrumbos, ambrosia sprout, random enemy raid or caravan visit, etc.).
Do incident x10 (Map)Creates ten times the same kind of event, all at the same time (e.g. 10 mech clusters). Beware calling too many incidents, especially while paused, may result in severe game instability and crashing. Save before use.
Do incident w/ point (Map)Creates an event with specified total raid points.
Do incident (World)…Creates a global event (e.g. an aurora, eclipse, solar flare). Note: Global mod events are included on this menu.
Do incident x10 (World)…Creates 10x global event (e.g. an aurora, eclipse, solar flare). Note: Global mod events are included on this menu.
Do incident w/ points (World)…Creates a global event (e.g. an aurora, eclipse, solar flare). This menu may be empty if you have no points-based world events installed or enabled.
Generate questAllows you to generate a quest at a given raid point value.
Generate quests x10Generate 10 quests of a given raid point value.
Generate quests x30Generate 30 quests of a given raid point value.
Generate quest (1x for each point)Generate 1 quest for each valid point threshold.
QuestPart testChecks if part of a quest works.
Log generated quest savedataMakes a log of the generated quest savedata.
Atlas RebuildRebuilds and refreshes some data pertaining to the map and pawns. Effectively does nothing if you haven’t broken anything yet.
T: Spawn RelicContent added by the Ideology DLC Spawns relic of ideology
T: Set Source PreceptContent added by the Ideology DLC ?
Add SlaveContent added by the Ideology DLC Adds a randomly generated pawn slave in an available slave designated bed.
T: Hack 100%Content added by the Ideology DLC Sets a hackable terminal to 100% complete.
T: Hack +10%Content added by the Ideology DLC Adds 10% to the progress of hacking a terminal.
T: Darklight At PositionContent added by the Ideology DLC ?
Max Development PointsContent added by the Ideology DLC Sets ideology development points to its current max allowing for immediate reform.
Add Development PointContent added by the Ideology DLC Adds 1 to ideology development points.
Clear Development PointsContent added by the Ideology DLC Sets the ideology development points value to 0.
Destroy All PlantsDestroys all plants on the map.
Destroy All ThingsDestroys all items, structures, and entities on the map.
Destroy ClutterDestroys chunks, filth and rubble.
Finish All ResearchFinishes all research projects.
Replace All Trade ShipsAll current trade ships leave. A random selection of 5 trade ships replace them and hail immediately. This includes modded trade ships, if any.
Add Trade Ship Of KindWill spawn trade ship of selected kind.
Change weather…Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the weather. Using the same command twice will immediately change the weather
Play song…Plays a song from the games soundtrack.
Play sound…Opens a sub menu where the chosen sound can be played, for testing for example.
Add PrisonerSpawns a random prisoner from a random faction.
Add GuestSpawns a guest from a random faction to visit your colony.
Force Enemy AssaultIf there are waiting enemies on the map, force them to begin their attack.
Force Enemy FleeIf there are attacking enemies on the map, force them to flee.
Adaption Progess10 DaysAdjusts the progression value as if 10 additional days have passed. Adaption factor is what makes raids a little easier after a pawn dies or other serious hit.
Unload Unused AssetsWill attempt to unload game assets from memory that are not being used. May help late game on very very old systems especially with low ram.
Name settlementAllows you to name or rename your faction and settlement.
Next lessonLearning helper, it shows the next lesson from the in-game helper.
Change Camera ConfigAllows you to toggle through various camera panning/zoom easing.
Force Ship CountdownForces the end of game event ship has left and rolls ending credits.
Force Start ShipForces the ship to begin getting ready to launch. Must have a ship on the map to be started.
Flash Trade Drop SpotShows where the trade drop spot will be.
Kill Faction LeaderKills the leader of the selected faction.
Kill Kidnapped PawnKills kidnapped pawn.
Kill World PawnKills world pawn, which you can choose from.
Set Faction RelationsSets your relations with a faction. Can be set to Hostile, Neutral and Ally.
Visitor GiftMake current visitor leave a random gift.
Refog MapHide all enclosed places as if undiscovered.
Increment Time1 HourMoves time 1 hour forward. [Detail needed]
Increment Time6 HoursMoves time 6 hours forward.[Detail needed]
Increment time 1 dayMoves time 1 day forward.[Detail needed]
Increment Time1 SeasonMoves time 1 quadrum forward.[Detail needed]
Storywatcher tick 1 dayMove story events ahead a day – such as an eclipse.
Add techprint to projectContent added by the Royalty DLC Allows you to select a techprint and which pawn will receive credit for its use.
Apply techprint on projectContent added by the Royalty DLC Directly applies the techprint to the research tree bypassing any pawn exp gains.
Kill Random Lent ColonistKills a random colonist on loan.
Destroy All HatsDestroys all hats from the map and if colonists are wearing any hat, those will be destroyed as well.
T: Glow At PositionTemporarily displays the light for each tile in a radius from click position.
T: HSV At PositionTemporarily displays the HSV value for each tile in a radius from click position.
Fill Map With TreesFill current map with trees.
Flash Blocked Landing CellsHighlights blocked landing cells, for droppods or other moving objects.
Award 4 honorContent added by the Royalty DLC Awards 4 Royal honor to a selected pawn.
Award 10 honorContent added by the Royalty DLC Awards 10 Royal honor to a selected pawn.
Remove 4 honorContent added by the Royalty DLC Removes 4 Royal honor from a selected pawn.
Reduce royal titleContent added by the Royalty DLC Reduces pawns current Royal title.
T: DestroyLeft click to destroy an object or pawn. Effectively the same as discard or kill. Simulates kill death for living objects. This includes boomalope and boomrats.
T: DiscardLeft click to destroy an object or pawn. Effectively the same as destroy or kill. Simulates kill death for living objects. This includes boomalope and boomrats.
T: KillLeft click to destroy an object or pawn. Effectively the same as discard or destroy. Simulates kill death for living objects. This includes boomalope and boomrats.
T: 10 damageLeft click to deal 10 damage to an object or pawn.
T: 5000 damageLeft click to deal 5000 damage to an object or pawn.
Rotate…Rotates object in the direction selected.
T: Clear area(rect)Allows you to clear a rectangle of an area by selecting the opposite corners of the desired location.
T: Make Rock(rect)Allows you to generate solid rock in an area by selecting opposite corners of the desired location. (no selection available at this time. Generated Granite)
T: Explosion (bomb)Produces any core explosion type at the targeted location. (EMP, bomb, fire foam, etc)
T: Add SnowAdds snow to selected cell.
T: Remove SnowRemoves snow from selected cell.
T: Clear All SnowRemoves every single bit of snow from the map.
T: Push heat (10)Select a tile for example in a room, it will increase the temperature with 10 C or F.
T: Push heat (1000)Select a tile for example in a room, it will increase the temperature with 1000 C or F.
T: Push heat (-1000)Select a tile for example in a room, it will decrease the temperature with 1000 C or F.
T: Finish Plant GrowthSelect any plant and it finishes growing so you can harvest it.
T: Grow1 DayMakes the selected plant advance 1 day in growth progress.
T: Grow To MaturityGrows a single plant to full maturity. So you can harvest it.
T: Regen SectionRegenerate section.
T: Set ColorContent added by the Ideology DLC Allows you to set the color of the target object.
T: Randomize ColorContent added by the Ideology DLC Sets a random color on the selected object.
T: Rot1 daySelect object/pawn/animal,food and it will add +1day rot to it.
T: Force sleepAllows you to force a pawn to sleep, whether from colony, visitor or any animal.
T: Fuel -20%Select fueled thing and decrease its amount with 20%.
T: Break down…Makes a machine break down immediately. Machine must be capable of the breakdown event.
T: Edit Roof(rect)Allows you to create thick and thin rock roofs, basic constructed roof, or remove any roof. (Yes this includes thick rock roof)
T: Check ReachabilityChecks if the selected cell/tile is reachable for colonists, raids, or animals.
T: Flash TryFindRandomPawnExitCellHighlights Exit cell where colonists, pawns animals or visitors/guest can exit the map. In the debuglog it shows as trying to find nearest exit cell for visitor to leave.
Clear All FogRemoves all fog, it means all rock mountains are revealed and if some areas are undiscovered they will be shown. For example ancient dangers, when doing this command at the beginning of your game.
T: Change Thing StyleWhen possible you can change the style of selected thing/item/object/building.
T: Attach FireCreates a fire on selected tile/building.
Set IdeoContent added by the Ideology DLC Sets pawn’s ideology to selected.
Convert To IdeoContent added by the Ideology DLC Converts pawn to selected ideology.
T: Suppression +10%Content added by the Ideology DLC Adds 10% to selected slave’s suppression level.
T: Suppression -10%Content added by the Ideology DLC Removes 10% from selected slave’s suppression level.
T: Will +1Content added by the Ideology DLC Adds +1 will to a prisoner.
T: Will -1Content added by the Ideology DLC Adds -1 will to a prisoner.
T: Change styleChanges pawn’s hair and tattoos to selected.
T: Request style changeForces pawn to wish its hair and tattoos.
T: Make Faction leaderForces the selected pawn to become their faction’s leader, replacing the previous if existing. If Ideology is enabled, forces the pawn to become the leader of the faction’s ideology. Content added by the Ideology DLC.
T: ResurrectIndicate a corpse to resurrect it, healing all damage.
T: Damage Until DownDamages the pawn until it is downed.
T: Damage LegsDamages the pawn’s legs until it is downed.
T: Damage To DeathDamage the pawn to death.
T: 10 damage until deadDeals an indicated pawn 10 units of damage repeatedly until dead.
T: Surgery Fail MinorSimulate minor surgery failure on a selected pawn.
T: Surgery Fail CatastrophicSimulate catastrophic surgery failure on a selected pawn.
T: Surgery Fail RidiculousSimulate ridiculous surgery failure on a selected pawn.
T: Restore Body PartTakes you to a submenu of body parts i.e. Left Leg, Right Arm, etc., and allows you to fully restore that part.
Apply damage…Simulate specific type of damage to a specific body part.
Apply Hediff…Add a specific type of injury to a specific body part. Also able to add ailments and artificial body parts.
T: Remove Hediff…Remove a specific type of injury from a pawn. Also able to remove ailments and artificial body parts.
T: Heal random injury (10)Remove a random injury. This may need to be used multiple times to restore a pawn to health.
T: Discover HediffsReveals any hidden (undiagnosed) hediffs affecting the pawn.
T: Give BirthSpawns a random pawn with the age 0.
T: Resistance -1Adds -1 resistance to a prisoner.
T: Resistance -10Adds -10 resistance to a prisoner.
T: +20 neural heatContent added by the Royalty DLC Adds 20% to pawn’s neural heat.
T: -20 neural heatContent added by the Royalty DLC Removes 20% from pawn’s neural heat.
T: List Melee VerbsSelect a pawn with this tool to show the frequency of each melee attack.
T: Add/remove pawn relationAdd or remove a pawn’s relationship from the social tab.
T: Add Opinion Talks AboutMake other colonist’s opinion about a selected pawn higher/lower.
T: Force vomit…Forces the pawn to vomit.
T: Psyfocus +20%Content added by the Royalty DLC Adds 20% to pawn’s psyfocus.
T: Psyfocus -20%Content added by the Royalty DLC Removes 20% from pawn’s psyfocus.
T: Food -20%Make the pawn’s hunger meter 20% lower. Can be used in pawn’s needs list.
T: Rest -20%Make the pawn’s rest meter 20% lower. Can be used in pawn’s needs list.
T: Joy -20%Make the pawn’s joy meter 20% lower. Can be used in pawn’s needs list.
T: Chemical -20%Make the pawn’s chemical meter 20% lower. Requires “Chemical fascination” or “Chemical interest” trait. Can be used in pawn’s needs list.
T: Indoors -20%Make the pawn’s indoors meter 20% lower. Requires “Undergrounder” trait. Can be used in pawn’s needs list.
T: Certainty -20%Content added by the Ideology DLC Make the pawn less certain in their current ideology.
Set SkillSet a pawn’s selected skill to a selected level.
Max SkillMax a pawn’s selected skill.
T: Max All SkillsMax all the pawn’s skills.
Mental break…Cause an instant mental breakdown on the indicated pawn.
Mental state…Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic.
T: Stop mental stateStop a pawn’s mental break.
Inspiration…Give a selected inspiration to a colonist.
Give trait…Give a selected trait to a pawn.
Set backstoryChange a pawn’s backstory.
Give ability…Gives pawn a selected ability.
Give Psylink…Content added by the Royalty DLC Gives pawn a selected psylink level.
T: Remove neural heatContent added by the Royalty DLC Removes all neural heat from selected pawn.
T: Give good thought…Give a temporary +10 mood boost to a pawn. Can be used in pawn’s needs list.
T: Give bad thought…Give a temporary -10 mood debuff to a pawn. Can be used in pawn’s needs list.
T: Force BirthdayForce a pawn to age. Has a chance to develop age-related ailments, such as dementia or Alzheimer’s.
T: RecruitRecruits the selected human to the colony.
T: EnslaveContent added by the Ideology DLC Enslaves selected pawn to the colony.
Wear apparel (selected)Immediately equips selected pawn with selected apparel.
Equip primary (selected)Immediately equips selected pawn with selected weapon.
T: Tame AnimalTame a selected animal.
T: Train AnimalPut all selected training for an animal to the max level.
T: Start Marriage CeremonyForces marriage ceremony.
T: Force InteractionSelect a pawn then select a target pawn and force a social interaction like Slight or Propose.
T: Start Prison BreakForce a prison break to happen.
T: Make +1 Year OlderForce a pawn to age one year without developing age-related ailments.
T: Make +1 Day OlderForce a pawn to age one day without developing age-related ailments.
T: Try Job GiverAttempts to give the pawn a task.
T: EndCurrentJob(InterruptForced)Immediately stops the current job being done by the selected pawn.
T: Kidnap colonistForces raiders to kidnap a pawn.
T: Face cell (selected)…Force the selected pawn to face the target cell.
Add PreceptContent added by the Ideology DLC Adds a precept to the chosen ideology.
Remove PreceptContent added by the Ideology DLC Removes a precept from the chosen ideology.
Trigger Date RitualContent added by the Ideology DLC Starts a ritual depending on date regardless of actual date.
T: Set ideo role…Content added by the Ideology DLC Sets pawn’s ideology role to selected.
T: Make guiltyMakes pawn to be guilty.
Draw breach pathShows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.
Remove world pawn…Destroys the selected world pawn.
Spawn PawnSelect a moving being – colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant faction e.g. Pirate pawns will spawn in Pirates faction, animals will spawn wild, colonist pawns will spawn in the player’s faction.
Spawn WeaponSelect a weapon from a list of all in the game, including any that are otherwise unavailable such as thr mini. Left click to spawn, right click to cancel. Material, if the item is stuffable, is randomly selected.
Spawn apparel…Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is stuffable, is randomly selected.
Try place near thing…Place an item at or near where you indicate.
Try place near stack of 25…Place 25 items at or near where you indicate (items with a maximum stack size less than 25 aren’t shown).
Try place near stack of 75…Place 75 items at or near where you indicate (items with a maximum stack size less than 75 aren’t shown).
Try place direct thing…Try to place an item directly where you indicate.
Try place direct stack of 25…Try to place a stack of 25 items directly where you indicate.
T: Try add to inventory…Adds item to pawn inventory.
Set terrain…Select a ground type or flooring and indicate where it should be placed.
Set terrain (rect)…Select a ground type or flooring and select the area where it should be placed.
Spawn Mech ClusterContent added by the Royalty DLC Summons mechanoid cluster to selected point.
T: Make filth x100Creates filth.
T: Spawn Faction LeaderSpawns the leader of a faction.
Spawn thing set…Spawn a selection of event things.
T: Spawn Random CaravanSpawns random caravan on the world map.
T: Spawn Random Faction BaseCreates a faction base at selected position.
Destroy MapRemoves map selected, with anything on it being permanently deleted. Can softlock the game if used on the home map.
Add Game ConditionStart an event such as a heat wave or toxic fallout.
Remove Game ConditionEnd an event such as a heat wave or toxic fallout.
T: TransferTransfers a selected pawn to a location on the world map.
Change MapChange the currently displayed map such as Home Base or attacked Bandit Camp.
Regenerate Current MapResets the current active map to its default state.
Generate Map With CavesGenerates a new map that contains caves.
Run Map GeneratorGenerates a new map for various encounters.
Make Colony (full)When tested in dev mode, it spawned 26 colonists, this command simulates a full colony with all tech researched. Included with everything unlocked, like buildings and items that can be placed. For example items/buildings added by mods are shown as well. You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame.
Make colony (animals)For each animal, creates the animal, their desiccated corpse, and one meat and leather.
Destroy all hostile pawns on mapImmediately removes all hostile pawns from selected tile.
Incident ChancesDisplays a chart of events. Shows the weights and requirements of those events.
Incident Chances SampledGenerates the % chances of possible future incidents in your current colony.
Future IncidentsDisplay additional information about a specific type of Incident.
Future Incidents Current MapDisplay additional information about a specific type of incident on the currently selected map tile.
Incident Targets ListDisplays all possible targets for incidents in the Debug Log.
Min Threat PointsDisplays threat points based on time based.
Current Threat PointsShows the current Raid Points of your currently selected colony.
Pawn Arrival CandidatesShows what factions and pawn types can arrive as raiders, visitors, and others to your colony.
Trader KindsDisplays possible trader types and the average value of their goods.
Trader Kind ThingsDisplays what items various traders sell or buy.
Trader Stock Market ValuesDisplays average market value of trader and caravans.
Trader Stock GenerationDisplays a single example trader stock of a specific type of trader into the Debug Log.
Trader Stock Generators DefsDisplays the average market value of various tradeable items into the Debug Log.
Pawn Group Gen SampledDisplays possible groups of faction’s pawns based on available raid points into the Debug Log.
Raid Faction SampledGenerates many samples of raids and displays the % chance each occurred. Organized by faction and raid points. Takes into account current faction relations.
Raid Strategy SampledGenerates many sample raids of a chosen faction and display % chance each raid type occurred.
Raid Arrivemode SampledGenerates many sample raids of a chosen faction and displays % chance of arrival types.
Threats GeneratorGenerates 20 days of possible threats on a schedule similar to that of a Shiplaunch startup. Displayed in Debug Log.
Raids Info SampledGenerates 100 possible raids at a specific Raid Point value and displays all information in a table.
Pod Contents Possible DefsDisplays all possible resource pod crash incident items in the Debug Log.
Pod Contents TestGenerates 100 random transport pod crashes and displays the randomly chosen items in the Debug Log.
Peace Talks ChancesDisplays Peace Talk result chances in the Debug Log at various Negotation Ability levels.
Mission Ancient ComplexGenerates threat sizes for ancient complexes based on various Raid Point, colonist count and wealth amounts.
Quest Rewards SampledChoose a quest type and average values of rewards are shown at various Raid Point and Quest Star Ratings.
Quest DefsDisplays quest requirements and other information in a table.
Quest Selection WeightsDisplays quest selection weights at a chosen Raid Point value.
Decree Selection WeightsDisplays Royal decree selection weights.
Royal TitlesDisplays requirements and other information about Royal Titles.
Honor Availability (slow)Generates 200 days of quests and displays possible honor from those quests.
PlantsDisplays a table of plant information.
Plant Current ProportionDisplays current and expected proportions of plants on the current map.
BiomesDisplays information about each biome.
Biome Animals Spawn ChDisplays animal’s chances to spawn on each biome.
Biome Animals TypicalDisplays the expected average number of each animal on each biome.
Biome Plants ExpectedDisplays the expected average number of each plant on each biome.
Animal Wild Counts on MapDisplays the expected animal count and actual animal count on the current map.
Plants Count on MapDisplays the expected plant count and actual plant count on the current map.
Biome RanchingDisplays the ranching potential of each biome in each season by nutrition produced in a small field. Divided into soil types.
Weapon ClassesDisplays all weapon classes for each weapon.
Weapons RangedDisplays various information about all ranged weapons in a table. Exportable.
TurretsDisplays various information about turrets in a table. Exportable.
Weapons MeleeDisplays material statistics for melee weapons. May not be currently functional.
ToolsDisplays melee weapon attack statistics. Includes body parts like fists and hooves.
Research ProjectsDisplays Research project information like cost and requirements.
Things Existing ListDisplays how many instances of a chosen item are on the map.
Thing Fillage and PassableDisplays the fill % and passability of various items.
Thing Path CostsDisplays the Path Cost of all items.
Thing Damage DataDisplays hit points, flammability deterioration and other similar stats of items.
Unfinished ThingsDisplays all possible unfinished items and the locations where their bills were created.
Thing MassesDisplays the mass of all items, how many of an item certain pawns could carry and nutrition of an item per weight.
Thing Fill PercentsDisplays Fill percents.
Thing NutritionsDisplays nutrition, market value, and nutrition per value.
BodiesChoose a pawn type and body parts and part statistics are displayed.
Installable Body PartsDisplays all installable body parts and the surgery statistics to install those parts.
Body PartsDisplays information on all body parts of all pawn types.
SurgeriesDisplays information on all possible surgeries.
Hits to Kill ?Does a lot of calculations. May crash game.
ProstheticsDisplays information on all prosthetics and bionics.
Transhumanist Body PartsDisplays all health conditions and which ones do and do not satisfy Transhumanist.
InfectionsDisplays diseases information and survivability chances at different tend levels.
Infection SimulatorSimulates a LOT of infections. Consider not pressing this button.
Joy GiversDisplays Recreation types, chances and requirements.
Joy KindsDisplays and Recreation Kinds.
Joy JobsDisplays Recreation jobs and information like the duration and skill type gained.
Drawer TypesDisplays a list of all drawn objects in the game and their type and draw information.
Dynamic Drawn Things NowHow many of each drawn object exists in the current game.
Dynamic Drawn Things By CategoryHow many of each category of drawn thing exists in the current game.
Mining Resource GenerationDisplays information about mineable resources.
Natural RocksDisplays information about all natural rocks.
Ancient JunkDisplays information about ancient junk.
Meditation FociDisplays information about each meditation focus like their base meditation rate and offsets.
Default StuffsDisplays the possible materials used to create each item.
BeautiesDisplays the beauty and market value of each object.
Stuff BeautyDisplays the beauty factor and offset of each material.
Things Power And HeatDisplays power usage, and heating/cooling power, and other information of each buildable object.
Food Poison ChancesDisplays the base food poison chance of each consumable.
Tech LevelsDisplays every item’s tech level.
StuffsDisplays information about each stuff type.
Burning and Smelting ThingsDisplays the burnability and smeltable of all items. Also displays what default recipes include destroying these objects.
Temperature DataDisplays daily, recent, seasonal, and other measures of temperature for the current map tile.
Temperature Overlay ColorDisplays the color shown for each temperature when using the Temperature Overlay.
Weather ChancesDisplays current weather event chances based on environmental factors and cooldowns.
Celestial GlowDisplays the sun visibility for different days of the year, hours of the day and latitudes.
Sun AngleDisplays the sun angle for different days of the year, hours of the day and latititudes.
Fall ColorFall color amounts of each latitude and each day of the year.
Pawns List All On MapDisplays a list of all pawns on the map.
Wind SpeedsDisplays wind speeds for the next 72 hours.
Map Pawns ListDisplays a list of all pawns on the map and breaks them down by faction. Displayed in Debug Log.
LordsDisplays all currently active LordJobs on the map. Shows all active members of each LordJob. Displays in Debug Log.
Body Part Tag GroupsDisplays Body Part Tag Groups of a selected pawn time.
Minifiable TagsDisplays a list of all objects that are minifiable (able to be uninstalled).
Thing Set Maker TestGenerates multiple examples of a specific Thing Set. For example, can generate 100 trader stocks. Displays in Debug Log.
Thing Set Maker PossibleDisplays a list of all items and what Thing Sets do and do not contain them.
Thing Set Maker SampledGenerates a large number of a specific Thing Set and shows the % chance each item occurred in that set.
Rewards GenerationSelect a Faction and a Raid Point amount to display multiple examples of possible quest rewards.
Rewards Generation SampledDisplays the % chance of rewards in a sample of quest rewards at a given raid point value.
Work DisablesDisplays the chances a given work Type (ie: Firefighting) is disabled on a chosen Pawn Type.
Food PreferabilityDisplays Food Preferability Tags of all consumable items.
Ingestible Max SatisfiedDisplays the maximum satisfied Royalty DLC title of each consumable item.
Ability CostsDisplays the Psyfocus and Heat costs of every ability.
Site Part DefsDisplays Defs and Tags of all sites: BanditCamps, MechClusters, Archonexus map etc.
Gen StepsDisplays GenSteps class and order of Defs.
World Gen StepsDisplays GenSteps class and order of Defs for World Map Defs.
Shuttle Defs To AvoidDisplays things a shuttle tries to avoid when choosing a landing site.
Ritual DurationDisplays all Rituals and their duration in hours.
Player WealthDisplays Player Wealth in the Debug Log.
Memes and PreceptsDisplays the text descriptions of all Memes and Precepts in the Debug Log.
Generate Gene Sets x10Generates 10 random gene packs and displays in the Debug Log.
GenesDisplays information on all Genes like complexity, metabolic cost, and their defnames.
XenotypesDisplays all xenotypes and their total complexity, metabolic efficiency, and archotech gene count.
Precept DefsDisplays information about precepts like their impact, dlc requirement, and effects.
Thing Trade TagsDisplays all trade category tags for items and each item within each category.
Structure Color DefsDisplays label, rgb and hsl values of each color.
Psychic RitualsDisplays information about each Anomaly Ritual: duration, cooldown, cost. etc.
Relic ThingsDisplays all items and if they can be relics, if they are weapons, and related information.
Relic Market ValuesDisplays the market value of all possible relics, including different materials.
Relic StuffsDisplays the % chance each relic is a specific material.
Collections Memory Usage ?May cause significant performance issues or crashes.
Key StringsDisplays the text label for each keyboard key.
Def NamesDisplays all def names. Select a def name to see all defs in that category.
1 Damage TestSimulates damaging pawns and reports on parts damage and destroyed.
TerrainsDisplays a table of information of all flooring and terrains.
Terrain AffordancesDisplays the terrain affordance of each flooring and terrain.
Wild Miss ResultsDisplays a table of miss chances at various aiming %s and distances.
Thing Path Costs IgnoreDisplays objects with path and if they are or are not ignored when adjacent to other path cost items.
Difficulty DetailsDisplays difficulty settings and details for the current game.
Manhunter resultsDisplays the chances of manhunting animals by Raid Points.
Population IntentsA chart of population intent by current population and days since last population gaining event.
Mech Cluster Building SelectionSimulates multiple mech clusters at a specific raid point and displays size and all contained mech buildings.
Permanent Injury CalculationSimulates birthdays for colonists as “Theoretical Injuries” and also displays current “Actual Injuries” on all pawns in separate lists on the Debug Log.
Apparel PairsLists all apparel by material and provides information like price and insulation.
Apparel Pairs by ThingSimilar list to above but counts how many materials can be used to make each apparel.
Weapon PairsLists all weapons by material and provides information like price.
Weapon Pairs By thingSimilar list to above but counts how many materials can be used to make each weapon.
Pawn Groups MadeChoose a Faction and example groups of pawn types are made at various Raid Point levels.
Visitor Gift ChanceDisplays chance of gifts per faction and calculates chance of gifts over a 1 year period.
Apparel Valid Life StagesLists what Life Stages are valid for each apparel. IE: Can children wear this hat?
Techprints from FactionsLists what Techprints can be received from each faction in the Debug Log.
Techprints from Factions ChanceLists specific weights and chances that each techprint is stocked at a specific faction.
Wall StuffLists all materials and what floors they can be used for.
Beggar Quest ItemsDisplays the possibility that beggars demand items at various raid point levels.
Pawn Kinds BasicsLists all pawn types and statistics like Combat Power, age, apparel value, etc.
Pawn Kinds Weapon UsageLists all pawn types and what weapons they can have equipped.
Pawn Kinds Apparel UsageLists all pawn types and what apparel they can have equipped.
Pawn Kinds Tech Hediff UsageLists all pawn types and their chances of having implants.
Pawn Kind Gear SampledSelect a pawn type and samples of gears and weapons are displayed with chances.
Pawn Work Disables SampledGenerates 100 examples of a specific pawn and displays the chances work types are disabled.
Live Pawn Inspiration ChanceLists the selection weight for each possible inspiration chance for each colonist.
Races Food ConsumptionLists every pawn type with various food consumption statistics.
Races ButcheryDisplays butchering statistics for each pawn type.
Animals BasicsLists animal statistics like body size, market value and many others.
Animal Combat BalanceLists all animals and their relevant combat statistics.
MechanoidsLists all mechs and a huge table of various statistics.
Animal Trade TagsLists all mechs and a huge table of various statistics.
Animal BehaviorLists all mechs and a huge table of various statistics.
Animal EcosystemLists all mechs and a huge table of various statistics.
Mental BreaksDisplays a table of statistics on Mental Breaks: chance, duration, etc.
ThoughtsDisplays a table of statistics on Thoughts: mood amount, duration, stacking etc.
Ideo ThoughtsSimilar table as Thoughts but with only Ideology Thoughts.
Traits SimplifiedSimulates 4000 colonists and displays statistics on their traits.
Backstory Counts Per TagLists how many backstories are applicable for each pawn type.
List Solid BackstoriesLists all potential backer pawns in a chosen pawn type.
Show Beard FrequencyGenerates 100 pawns of a chosen faction and tells you how many had beards.
EntitiesLists all entities and displays statistics like Combat Power, bioferrite generation, and more.
World Pawn RelationsLists all World Pawns and allows them to be selected to display any relations they may have.
Virtual RecordsDisplays pawn records like ID and number of references.
BossgroupsDisplays information on Biotech Mech bosses.
Apparel By StuffLists all apparel made with a chosen material and some statistics.
Apparel ArmorLists armor statistics for all apparel & material combos.
Apparel InsulationLists insulation statistics for all apparel & material combos.
Apparel Counts for NudityDisplays whether each apparel does or does not count against Nudists.
Recipe SkillsLists all recipes for all bills, not just cooking, and work skill, speed and other statistics.
DrugsLists drugs and many drug statistics.
WoolLists wool types and some statistics.
Animal EconomyLists all animals and many statistics related to their productivity.
Animal BreedingLists animal reproduction statistics.
BuildingsLists all buildings and some statistics.
CropsLists all crops with statistics on productivity.
Item And Building AcquisitionLists all items and buildings and statistics on how they are produced and their profitability.
Item AccessibilityLists how obtainable all items are on the current map.
Thing Set Make TagsLists all items and their tags like if they are quest rewards, animal parts, etc.
Thing Smelt ProductsLists the resources returned when smelting every item.
RecipesLists all Bill recipes, not just cooking, and many statistics related to profitability.
FloorsLists all floors with cost and work to make, beauty and cleanliness stats.
Hediffs Price ImpactLists all health conditions and their market value change to a pawn.
Roaming VS EconomyLists all pen animals and their potential profitability per roaming.
Archonexus Allowed ItemsLists all items and how many max could be brought in an archonexus reset. Other statistics too.
Reward TagsLists what reward tags apply to each item.
All FactionsLists all current factions. Includes hidden factions.
All Factions From PawnsDisplays how many known pawns are in each faction in the Debug Log.
Test Math PerfPerforms some math tests.
Rand TestsPerforms random number generation tests.
Mesh Pool StatsDisplays number of Planes and PlanesFlip in the Debug Log.
All Graphics LoadedDisplays information of every graphic loaded in the Debug Log.
Loaded AssetsLists all assets in the Debug Log.
Dynamic Draw Things ListLists all things registered in the Dynamic draw list in the Debug Log.
Rand By Curve TestsRandom number generation test.
Steam Workshop StatusTests connection the Steam Workshop. Will open Steam if possible.
Flavorful Combat TestSelect an attack type and damage and multiple flavor texts of the attack are listed in the Debug Log.
Cube DescriptionsApproximately 50 cube sculpture descriptions are generated.
Void Sculpture DescriptionsApproximately 50 void sculpture descriptions are generated.
BooksSelect a book type and approximately 25 book descriptions are generated in the Debug Log.
Art Descs Specific TalesChoose a tale (interesting moment like a).
Names From RulepackDisplays all possible names one of books, world map features, factions, festivals and similar.
Database Tales ListDisplays all potential Tales in the current game.
Database Tales InterestDisplays a count of how many of each tale type are possible in the current game.
Interaction LogsSimulates a chosen Interaction multiple times in the Debug Log.
Word CountShows a total word count across the entire game.
Growth Moment FlavorDisplays 10 possible Growth Moment texts at a given growth tier in the Debug Log.
Pawn Column TestDisplays a chosen UI object at minimum, optimal, and max size.
Colonist Relative ChanceDisplays the chance a random human event will have a relative to someone in the current colony.
Kidnapped PawnsDisplays a lists of Kidnapped pawns and by Faction.
World Pawn ListShows a list of all world pawns (pawns that are not currently on the map, but are still being kept track of by the game).
World Pawn Gc BreakdownShows how many world pawns will be deleted by the ‘Run World Pawn Gc’ option, and how many will be kept, as well as the reasons for keeping them.
Run World Pawn GcDeletes any world pawns except those that the game sees a reason to keep, such as if they are a relative of another pawn or a faction leader. This can help improve performance, as the game will have less pawns to keep track of.

Tips – the best practices

While the option of using cheats from the very beginning of your RimWorld adventure may seem tempting, we highly recommend playing the game without them at least once. This way, you’ll have a chance to enjoy the standard RimWorld experience and learn how to change it in the future.

Also, know that cheats can be a bit addictive! Once you introduce them into your gameplay, you might not want to play without them. Therefore, start by using only a few essentials before fully immersing yourself in their exciting possibilities.

Mods – Compatibility with Modding

Since console commands are compatible with mods, you can boost your experience using both methods. The only thing you should keep in mind when installing mods is that some of them may no longer be up-to-date – that’s the only situation where they can interfere with cheats and the entire game.

If you own the game on Steam, installing mods is as easy as pie! Head to the RimWorld page on Steam, open the Workshop, and search for mods. Then, click Subscribe on the mod page to install it in your game. Once you’ve selected the mods you’re most interested in, launch the game, go to the main menu, click mods, and tick the box next to the mod you want to run.

Warnings – Avoiding Bugs

Although developers fix reported bugs, some cheat code combinations can cause strange game behavior or crashes. Sometimes, using a massive number of console commands simultaneously can also cause unexpected issues. Therefore, always test them in a brand-new scenario or save your current game.

Summing it up

Console commands are an exciting solution for players who have already played the game or find it a bit too challenging. When paired with the right mods, they can create an entirely fresh experience. Don’t be afraid to test them – after all, video games (and cheat codes) are all about having fun!