Manor Lords is a highly immersive medieval strategy game that was released in early access in April 2024.

This single-player masterpiece involves tactical thinking, city building, and economy management, captivating players with both enjoyable and challenging experiences. Whether you find the game too difficult and want to explore its vast realms carelessly, test some of its mechanics, or experiment with its offerings, this complete guide will walk you through enabling console and cheat tools in Manor Lords step by step!

How to Enable the Console

Unfortunately, enabling cheats or console commands directly in-game is impossible. However, there are mods that can help you achieve this!

The very first thing you need to do is download the RE-UE4SS file and follow these instructions:

  1. Download the non-dev version from the link (the zDEV version is only relevant if you are planning to work on mod development).
  2. Extract the zip content to /{Gameroot}/GameName/Binaries/Win64/.
  3. If your game is located in the custom config list, extract this to Win64 from the corresponding folder as well.

Once these steps are complete, download the Console Commands Mod from Nexus. After this, turn on the game and press the F10 key on your keyboard to access the console.

List of Manor Lords Console Commands

With your environment prepared, you’re ready to explore the game using commands and cheats. Here’s a comprehensive list of available commands to enhance your gameplay:

CommandUse
k.addChallengesByPlayerDaysLeft amountAdd days left by amount to player initiated challenges.
k.addChallengesTowardsPlayerDaysLeftAdd days left by amount to challenges towards the player.
k.addClayDepositAtCursor amountIncrease/decrease clay deposit at cursor by amount.
k.addDevelopmentPoint amountIncrease/decrease current region development point by specified amount.
k.addInfluence amountIncrease/decrease player Lord Influence by the specified amount.
k.addIronDepositAtCursor amountIncrease/decrease iron deposit at cursor by amount.
k.addKingsFavor amountIncrease/decrease player Lord KingsFavor by the specified amount.
k.addMilitiaToRegion militiaIDAdd new militia to current region.
k.addMilitiaToRegionByName regionName militiaIDAdd new militia to the specified region.
k.addRegionalWealth amountIncrease/decrease current region wealth by specified amount.
k.addRegionApproval amountIncrease/decrease current region approval by specified amount.
k.addRegionPublicOrder amountIncrease/decrease current region public order by specified amount.
k.addResourceToForeignSupply typeID amountAdd resource to the foreign supply.
k.addResourceToSelectedBuildings typeId amountSpawn/increase/decrease resource at selected buildings’ inventory.
k.addTreasury amountIncrease/decrease player Lord Treasury by the specified amount.
k.buildInstantlyPlace the building and instantly finish it.
k.declarePeaceToBaronDeclare peace to the Baron.
k.declareWarToBaronDeclare war to the Baron.
k.demolishSelectedBuildingsDemolish selected buildings.
k.disbandOtherLordsMercenariesDisband all of other lords squads that are part of mercenaries.
k.emptyRegionBerriesSet every berry bush’s available berry in current region to 0.
k.emptyRegionBerriesCapacitySet every berry bush’s capacity in current region to 0.
k.emptyRegionStoneDepositAmountSet every stone amount in current region to 0.
k.enterCommandsFromFile filePathEnter commands listed in the given text file at filePath.
k.finalizeClaimsFinalize all player claims.
k.finalizePlayerClaimOnRegionFinalize player claim on the current region.
k.finishPlayerBuildings (bugged)Finish all of player building construction.
k.finishSelectedBuildings (bugged)Finish selected building construction.
k.followUnitAtCursorFollow the Unit that is currently pointed by your cursor.
k.forwardDay amountForward/skip the in-game day by amount.
k.growRegionPopulationGrow current region population by 1.
k.growRegionPopulation amountGrow current region population by amount.
k.healPlayerUnitsHeal all of player commanded army units.
k.healRegionFamiliesDiseaseHeal disease on any family in current region.
k.healSelectedBuildingsFamiliesDiseaseHeal disease on family that resides in selected buildings.
k.increaseRegionBerriesCapacity amountIncrease the lowest capacity berry bush in current region by amount.
k.increaseRegionStoneDepositAmount amountIncrease the lowest stone amount in current region by amount.
k.increaseSelectedBuildingsCropsYieldByIncrease a random crops yield in selected buildings by amount.
k.layRegionClaimLay a claim on the current region for the player.
k.layRegionClaimForBaronLay a claim on the current region for the baron.
k.makeDroughtStart the drought event.
k.makeDroughtInstantlyStart the drought event, instantly to max drought.
k.makeRainStart the rain event.
k.makeRainInstantlyStart the rain event, instantly to full rain.
k.markNormalClayDepositAtCursorMark clay deposit at cursor as normal deposit.
k.markNormalIronDepositAtCursorMark iron deposit at cursor as normal deposit.
k.markRichClayDepositAtCursorMark clay deposit at cursor as rich deposit.
k.markRichIronDepositAtCursorMark iron deposit at cursor as rich deposit.
k.moveRegionByNameChallengeToCursor regionNameMove the battlefield place of any challenge regarding Region to the cursor position.
k.setTreasury amountSet player Lord Treasury to the specified amount.
k.skipDroughtSkip the current drought event.
k.skipDroughtInstantlySkip the current drought event instantly.
k.skipRainSkip the rain event.
k.skipRainInstantlySkip the rain event instantly.
k.skipRegionLivestockOrderIntervalSkip the interval between ordering animals for the current region.
k.spawnBanditCampSpawn a bandit camp at a random place on the map.
k.spawnBerryBushAtCursorSpawn berry bush at cursor.
k.spawnClayDepositAtCursor amountSpawn new clay deposit at cursor position.
k.spawnIronDepositAtCursor amountSpawn new iron deposit at cursor position.
k.spawnNewFamilySpawn a new family in current region.
k.spawnNewFamily amountSpawn amount new family in current region.
k.spawnNewFamilyAtCursorSpawn a new family in current region with cursor location.
k.spawnNewFamilyAtCursor amountSpawn amount new family in current region with cursor location.
k.spawnNewFamilyMemberSpawn a new family member in current region.
k.spawnNewFamilyMember amountSpawn amount new family member in current region.
k.spawnNewFamilyMemberAtCursorSpawn a new family member in current region with cursor location.
k.spawnNewFamilyMemberAtCursor amountSpawn amount new family member in current region with cursor location.
k.spawnPlayerRegionsBuildingHandcartsSpawn handcarts to player owned regions buildings.
k.spawnRaider amountSpawn amount of raider at a random edge of the map.
k.spawnRaiderRallyAtCursor amountSpawn amount of raider at current cursor position.
k.spawnRegionBuildingsHandcartsSpawn handcarts to current region buildings.
k.spawnSelectedBuildingsConstructionResourcesSpawn remaining construction resources to player selected buildings.
k.spawnStoneChunkAtCursorSpawn stone chunk at cursor.
k.spawnWildAnimalAtCursor amountSpawn a wild animal deposit at cursor.
k.teleportFollowingUnitToCursorTeleport the current following unit to the cursor location.
k.teleportSelectedSquadsToCursorTeleport selected squads to the cursor position.
k.triggerGameOverTrigger game over.
k.triggerVictoryTrigger game victory.
k.weakenBanditsWeaken all units assigned to a bandit squad.
k.weakenRaidersWeaken all raider units.
k.withdrawClaimsAndChallengesTowardsPlayerMake lords withdraw claims and challenges towards the player.
rain meterHidden game mechanic used to determine when to start or end rain events.
k.multiplySelectedBuildingsCropsYieldBy amountMultiply all crops yield in selected buildings by amount.
k.printArmyConsoleCommandsPrint Army-related commands to the console window.
k.printCommandsPrint command handles of this mod to the console window.
k.printConsoleCommandsPrint command handles of this mod to the console window.
k.printForeignSupplyPrint foreign supply info to the console.
k.printLordConsoleCommandsPrint Lord-related console commands to the console window.
k.printMiscConsoleCommandsPrint miscellaneous commands to the console window.
k.printRegionConsoleCommandsPrint available commands to the console window.
k.putOutRegionBuildingsFirePut out current region buildings’ fire.
k.putOutSelectedBuildingsFirePut out all of player selected buildings’ fire.
k.refillRegionBerriesRefill every berry bush in current region.
k.releaseLockedMercenaryPoolRelease mercenaries that are not currently hired by any lord.
k.releaseMercenaryById mercenaryIDRelease mercenary with given mercenaryID.
k.removeBerryBushAtCursorRemove berry bush at cursor.
k.removeBerryBushClumpAtCursorRemove the whole berry bush clump at cursor.
k.removeDeerSquadByDeerAtCursorRemove deer squad of the deer unit at the player cursor.
k.removeDepositAtCursorRemove deposit at the cursor.
k.removeOffMapWildlifeHerdsRemove Wild Animals that are off-map.
k.removeStoneChunkAtCursorRemove stone chunk at cursor.
k.removeStoneChunkClumpAtCursorRemove the whole stone chunk clump at cursor.
k.removeToppledTreeAtCursorRemove toppled tree at cursor.
k.renameUnitAtCursor nameRename unit at cursor to name.
k.rerollHireMercenariesReroll the list of mercenaries you can hire.
k.resetRegionApprovalMemoriesReset current region residents approval memories.
k.resetRegionBerriesCapacityReset every berry bush’s capacity in current region back to default.
k.resetRegionStoneDepositAmountReset stone amount in current region back to default.
k.retinueEditorSetArmorByID IDSet the rally armor of the retinue currently selected.
k.retinueEditorSetHelmetByID IDSet the rally helmet of the retinue currently selected.
k.retinueEditorSetShieldByID IDSet the rally shield of the retinue currently selected.
k.retinueEditorSetWeaponByID IDSet the rally weapon of the retinue currently selected.
k.setDevelopmentPoint amountSet current region development point to specified amount.
k.setGameSpeed amountSet the game speed to amount.
k.setGameVersionText textSet the text of the Game Version text block.
k.setGenericStorageCapacityForPlayerRegionsBuildingsOfType typeID capacitySet generic storage capacity for player owned regions buildings with assigned typeID to capacity.
k.setGenericStorageCapacityForPlayerRegionsStorehouseBuildings capacitySet generic storage capacity for player owned regions storehouse buildings.
k.setGenericStorageCapacityForRegionBuildingsOfType typeID capacitySet generic storage capacity for current region buildings with assigned typeID to capacity.
k.setGenericStorageCapacityForRegionStorehouseBuildings capacitySet generic storage capacity for current region storehouse buildings.
k.setHireMercenaryByIndexArriveAtCurrentRegion indexSet the arrival region of hire-mercenary at given index.
k.setHireMercenaryByIndexCost index costSet the cost of hire-mercenary at given index.
k.setHoveredUnitFamilyHomeToSelectedBuildingChange the assigned home of the family of the hovered unit.
k.setHoveringUnitSpeed amountSet the speed of the unit that is currently hovered.
k.setInfluece amountSet player Lord Influence to the specified amount.
k.setKingsFavor amountSet player Lord KingsFavor to the specified amount.
k.setPantryStorageCapacityForPlayerRegionsBuildingsOfType typeID capacitySet pantry storage capacity for player owned regions buildings with assigned typeID to capacity.
k.setPantryStorageCapacityForPlayerRegionsPantryBuildings capacitySet pantry storage capacity for player owned regions pantry/granary buildings.
k.setPantryStorageCapacityForRegionBuildingsOfType typeID capacitySet pantry storage capacity for current region buildings with assigned typeID to capacity.
k.setPantryStorageCapacityForRegionPantryBuildingsSet pantry storage capacity for current region pantry/granary buildings.
k.setRainMeter amountSet the rain meter to amount.
k.setRegionalWealth amountSet current region wealth to specified amount.
k.setRegionApproval amountSet current region approval to specified amount.
k.setRegionBuildingsMourningPeriod amountSet current region buildings mourning period to amount.
k.setRegionBuildingsOnFireSet current region buildings on fire.
k.setRegionPublicOrder amountSet current region public order to specified amount.
k.setSelectedBuildingsCropsPlowingProgress amountSet selected buildings crops plowing progress to amount.
k.setSelectedBuildingsGenericStorageCapacity -amountSet selected buildings Generic Storage to amount.
k.setSelectedBuildingsHuntingLimit amountSet selected buildings Hunting Limit to amount.
k.setSelectedBuildingsMourningPeriod amountSet selected buildings mourning period to amount.
k.setSelectedBuildingsOnFireSet all of player selected buildings on fire.
k.setSelectedBuildingsPantryStorageCapacitySet selected buildings Pantry Storage to amount.
k.setSelectedSquadCapacity amountSet currently selected squad(s) capacity to amount.

Conclusion

It doesn’t matter whether you’re a veteran looking to add a fresh breeze to your gameplay, a casual player wanting to explore the realms without worrying about difficulty, or a beginner learning the basics without being discouraged by defeats. Console commands and cheats in Manor Lords provide an exciting way to experience the game beyond its intended limits.

While cheats can enhance gameplay uniquely, remember that the true charm of Manor Lords lies in its strategic depth and realistic challenges. We hope this guide proves useful, and your adventures—whether the first or another take—bring new stories worth telling.