Morbid Metal looks promising because it combines stylish roguelite action, real-time shapeshifting combat, and a run-based progression loop built around chaining characters together instead of relying on a single moveset the entire time.


Morbid Metal

Morbid Metal

Release Date: 8 April, 2026

Genres: Role-playing (RPG), Hack and slash/Beat 'em up, Indie


Morbid Metal launches into Steam Early Access on April 8, 2026, marking a big milestone for a project that began as solo developer Felix Schade’s university prototype back in 2017.

TL;DR – Morbid Metal Early Access
TopicWhat to know
Release dateApril 8, 2026
PlatformSteam Early Access
Main hookReal-time shapeshifting combat between three characters
Content at launch2 biomes, 10+ enemy archetypes, 2 bosses, progression systems
Price$17.99 standard, $13.49 with 25% launch discount
Why it mattersA long-running indie prototype is finally becoming a full Early Access release with Ubisoft publishing

Since then, the game has grown into a full release from Schade’s studio, SCREEN JUICE, with Ubisoft publishing.


Morbid Metal: Release Date Trailer


The game is a hack-and-slash action roguelite set inside a post-apocalyptic simulation, where you play as the last AI created by the mysterious Operator. Each run pushes you deeper into the world’s mysteries, while death sends you back to the start to rebuild, upgrade, and try again.

Ubisoft says the Early Access build includes more than 10 hours of content, along with Steam Deck compatibility and support for Xbox and PlayStation controllers.


From Prototype to Early Access

Morbid Metal’s release matters not just because it looks stylish, but because it has taken a long road to get here. What began as Felix Schade’s university prototype in 2017 has gradually evolved into a proper commercial project, which already gives it a different kind of story from most Early Access launches.

Image credit: SCREEN JUICE

That background is important because it suggests the game was not thrown together around a trend. It has had years to develop its identity, and now it is reaching Steam Early Access with Ubisoft involved on the publishing side. For a project that started so small, that alone makes it worth paying attention to.

The structure itself is immediately familiar in the best possible way for roguelite fans. You enter a run, push deeper into hostile areas, pick up upgrades, learn more about the world, die, and return stronger for another attempt. That loop is already proven, but Morbid Metal seems to build its identity around how combat changes during those runs rather than just what rewards you collect between them.


Shapeshifting Combat Is the Big Hook

What really separates Morbid Metal from a lot of other action roguelites is its real-time shapeshifting system. During runs, players can swap between three playable characters – Flux, Ekku, and Vekta – and each one has a different fighting style, movement feel, and signature skill set.

Image credit: SCREEN JUICE

That means the combat is not just about dodging, striking, and repeating a standard combo loop. The core idea is chaining forms together to keep pressure on enemies, extend combos, and push your style score higher by the end of the run. Instead of sticking to one weapon identity, you are effectively building your own tempo out of multiple combat archetypes.

This gives Morbid Metal a more flexible gameplay loop than the usual slash-dodge-repeat structure. One form might help with aggression, another with crowd control, and another with repositioning or heavier damage windows. That kind of on-the-fly switching can make encounters feel more expressive, because the game is asking you to think about flow and transitions, not just raw timing.

Image credit: SCREEN JUICE

The run-based structure around that combat also seems fairly layered. Mid-run systems like Routines, Devil’s Bargains, Eden Blessings, Operator’s Trial encounters, Nano Chips, The Emporium, and Repositories suggest that each run will involve more than just collecting random stat boosts. If those systems are balanced well, they could give the game more strategic texture than the average action roguelite.

Between runs, Nano Chips feed into permanent progression through things like the Void Nexus, Protocols, and new Corpora unlocks. That creates a familiar but effective loop – fight, fail, improve, experiment, repeat – while still giving the shapeshifting mechanic room to remain the main attraction.


What’s Included in Early Access?

At launch, the Early Access version includes 2 biomes – Sublime Garden and Steel Sanctuary – plus 10 enemy archetypes, including elite variants, and 2 bosses. Players also get access to the Void tutorial, Void Hub, skill tree, and the broader run progression systems that support long-term play.

That means the initial version is not trying to sell itself as a tiny vertical slice. More than 10 hours of content is a solid starting point for a roguelite, especially if the run structure, upgrade systems, and character swapping are already varied enough to support replayability.

Image credit: SCREEN JUICE

There is also a free Steam demo available, which includes part of the first biome, 2 playable characters, and around 1 hour of content. That is a smart move for a game like this, because the biggest question is always how the combat feels once you are actually in control. A system built around fast character switching either clicks immediately or it does not, so a demo does a lot of heavy lifting here.

On a practical level, Steam Deck compatibility and full controller support also matter. Roguelites tend to benefit a lot from handheld play and repeat-session structure, so having those features ready this early gives the game a stronger launch profile.


Price and Launch Discount

Morbid Metal is launching at $17.99 standard, with a 25% launch discount running from April 8 to April 20. That brings the introductory price down to $13.49.

This matters because pricing can shape how players view an Early Access game. At its discounted launch price, Morbid Metal sits in a range where players are generally more willing to take a chance on something interesting, especially if the core combat loop already looks distinct and the demo gives a good first impression.

Image credit: SCREEN JUICE

It also helps that everyone who buys in during Early Access will receive future updates, including the final version, at no additional cost. That makes the early buy-in feel less risky for players who are already sold on the premise and want to follow the project as it grows.


Why This One’s Worth Watching

For roguelite fans, Morbid Metal looks promising because it has a mechanic that feels like a real identity rather than just surface flavor. The shapeshifting combat is not a cosmetic twist – it appears to be the core of how fights work, how combo expression works, and how the game separates itself from other stylish action roguelites.

That matters a lot in a crowded genre. Plenty of games can offer dark sci-fi visuals, upgrade systems, and another run-based loop. Fewer can point to one mechanic and say, “this is the thing that changes how you actually play.” Morbid Metal seems to have that with its character-switching system.

Image credit: SCREEN JUICE

There is also a good Early Access angle here. SCREEN JUICE has already said player feedback will directly influence updates, which is exactly the kind of approach that can help a mechanically-focused roguelite improve over time. If the combat foundation is already strong, community feedback can do a lot to refine progression, pacing, balance, and content structure.

It is still early, of course. The real test will be enemy variety, long-term progression feel, biome differentiation, and whether the shapeshifting system stays interesting deep into repeated runs. But at this stage, Morbid Metal looks like more than just another stylish indie action game. It looks like a project with a clear combat identity and enough structure around it to make Early Access genuinely worth watching.


Final thoughts

Morbid Metal enters Early Access with a strong hook, a clear visual identity, and a combat system that already feels different enough to stand out in a crowded roguelite space.

The biggest question now is not whether it looks stylish – it does – but whether its shapeshifting system, progression layers, and content pacing can hold up over repeated runs.

If SCREEN JUICE uses Early Access well, this could end up being one of the more interesting action roguelites to follow over the next year.


Source:

  • https://news.ubisoft.com/en-us/article/4MhXfrXzRfO85RJ7cdvbC4/play-morbid-metal-in-early-access-on-april-8