Overwatch Gets 5 New Heroes, Monster Hunter Wilds Expansion Confirmed, Diablo Warlock Revealed
TL;DR — G2A News Weekly Recap (This Week)
Overwatch just did something wild: five new heroes at once with Reign of Talon Season 1 — 1 Tank, 2 Damage, 2 Support, all playable from day one. Expect balance patches and a fast meta shake-up.
Monster Hunter Wilds has a full-size expansion in development (Iceborne/Sunbreak scale). Before that, Version 1.041 is the base game’s finale with 10-star quests, Arch-tempered monsters, better charm farming, and performance improvements.
Diablo revealed the Warlock class across three games: it’s live today in Diablo II: Resurrected via the Reign of the Warlock expansion, comes to Diablo IV with Lord of Hatred on April 28, and is also planned for Diablo Immortal.
Important tips: In Overwatch, start with Emre or Jetpack Cat if you want easy value while the meta is unstable. In Wilds, farm the event window hard for Timeworn Charms and prep materials/zenny for Master Rank. In Diablo, Warlock is for players who enjoy curses, control, and planning over face-tanking.
Overwatch adds five new heroes (yes, five) — Reign of Talon Season 1
Overwatch just pulled a live-service move we almost never see: five heroes in one drop. Usually it’s one hero at a time, slowly steering the meta. This time? It’s a full lineup that can shift every role and rewrite team strategy overnight.
The update launches with Reign of Talon Season 1, and all five heroes are available from day one. It also signals a bigger narrative turn: Talon isn’t just in the lore anymore — it’s driving the season theme, and the game is leaning harder into story-meets-gameplay.
New hero lineup (by role)
- 1 Tank: Domina
- 2 Damage: Emre, Anran
- 2 Support: Mizuki, Jetpack Cat
Quick first impressions: who should you try?
- Emre (Damage) — Easy
Steady mid-range damage + survivability. Great if you want reliable pressure without complicated mechanics. - Domina (Tank) — Medium
Space control and team protection. Best for players who like slowing pushes and leading fights with timing. - Mizuki (Support) — Hard
Strong healing + clutch saves, but positioning mistakes get punished fast. - Anran (Damage) — Medium–Hard
Aggressive, mobile pressure with burn/DoT play. Rewards smart timing and target focus. - Jetpack Cat (Support) — Medium
Mobility + flexible healing + disruption. Easy to pick up, tricky to master (flight + timing).
Balance warning (and it’s expected)
Even the devs are basically waving a flag here: five new hero kits at once will be chaotic. Some will launch too strong, others too weak — and that’s normal. Expect quick balance patches as real match data rolls in and players discover the busted combos.
Best move right now: experiment. Early season is the rare moment where everyone is learning at the same time. Try casual modes, swap roles freely, and don’t stress mistakes — it’s literally meta discovery week.
Monster Hunter Wilds: big expansion confirmed (Iceborne/Sunbreak scale)
Monster Hunter Wilds is officially moving into its next era. Capcom confirmed a large-scale expansion is in development, with producer Ryozo Tsujimoto pointing directly at the “major expansion” model we’ve seen with Iceborne and Sunbreak. More details are coming this summer.
Why this is a huge deal
Historically, these expansions don’t just add content — they add a new layer of the game:
Master Rank (tougher progression), stronger/variant monsters, deeper gear paths, and usually new regions.
Translation: endgame gets rebuilt, not just extended.
Version 1.041 is the base game finale (and it’s stacked)
Before the expansion takes over, Version 1.041 is positioned as the final major standalone update for the base game. Key additions include:
- 10-star quests (new difficulty tier)
- Four returning Arch-tempered monsters + a new Arch-tempered Arkveld (permanent event quest)
- Timeworn Charms with better odds for rare talismans
- All Festivals of Accord returning on a weekly rotating schedule
- A quest tied to Monster Hunter Stories 3
Event window
The anniversary event runs from February 18 to March 19. If you care about build quality, this is your grind window — especially for Timeworn Charms and high-end talisman rolls.
Performance improvements (finally)
Capcom is also pushing optimization in 1.041: CPU/GPU improvements, new Level of Detail (LOD) settings, and stability work (memory + load spikes).
PC players should expect a shader cache rebuild after patching — update your GPU drivers, let the rebuild finish, then test LOD settings for the best FPS/clarity balance.
Diablo’s Warlock class revealed — across Diablo 4, Diablo 2: Resurrected, and Immortal
Blizzard confirmed the Warlock class, and it’s not a one-game addition — it’s a franchise-wide push.
Here’s the rollout:
- Diablo II: Resurrected: Warlock is live today via the $25 Reign of the Warlock expansion
- Diablo IV: Warlock arrives with Lord of Hatred on April 28 (PC + consoles)
- Diablo Immortal: Warlock is planned with a mobile-tuned version
A historic moment for Diablo II
This is the wild part: it’s the first brand-new class added to Diablo 2 in 25 years.
Blizzard is also splitting D2’s future into two tracks: one preserved “classic” version and another that can evolve with new content.
How Warlock plays (the vibe)
Across the franchise, Warlock is built around curses, debuffs, and control — a patient style that wins fights over time. In Diablo II specifically, it leans into demon mastery, with micro-management and high payoff for players who like hands-on builds and tactical decision-making.
Diablo IV expansion features (big list energy)
Lord of Hatred isn’t just “new class and go.” It also brings system-level additions like a skill tree overhaul, new endgame structure via War Plans, a rare Echoing Hatred event, the return of the Horadric Cube, plus long requested tools like loot filters, and the comeback of Charms and Sets.
The vibe of the week
This week was pure “big systems moving” energy: Overwatch hit the meta reset button with five heroes at once, Monster Hunter Wilds locked in its expansion future while dropping a serious endgame finale patch, and Diablo just unified its class fantasy across PC, console, and mobile.
Which one are you jumping into first: the new Overwatch lineup, Wilds endgame farming, or Warlock theorycrafting?