In terms of difficulty level, video games can usually be grouped into four categories: easy, medium, hard, and Souls-like.

If you’re not afraid of dying and you’d like to learn about Sekiro vs Bloodborne differences – we’ve got you covered.

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FromSoftware is well known for making difficult action role-playing games. Games, where dying is part of the fun and learning experience – and this applies to both Sekiro and Bloodborne. Even if you’re a seasoned gamer, you’re still expected to occasionally die there, especially if you want to play without guides and explore everything on your own. That’s mainly because the games are packed with surprises and hidden mechanics that you’re not supposed to know about right away – and the element of surprise is what will get you, sooner or later. The more you play, the more you learn, and thus the games become gradually easier as you gain experience, because you know what to expect, allowing you to prepare for the upcoming challenge.

There are some differences and some obvious similarities between Sekiro and Bloodborne – let’s take a look at them. Which is harder and which one you should play?


Both games are difficult but fair – dying over and over again may be frustrating but that’s how you learn and that’s how you become stronger. Not just because your character gets better stats or equipment, but because you get the knowledge that can be utilized during play to your advantage.

The gameplay revolves around exploring rather linear environments filled with dangers and tons of powerful bosses, although Bloodborne contains a lot of optional content that can be reached only if you’re willing to not follow the main path.

The games offer rich lore but only those who are invested enough will be able to fully enjoy it. That’s because it’s mostly hidden in form of item descriptions and other vague clues that need to be pieced together by the player himself.


Sekiro is arguably the most unique game made by FromSoftware up to date and so some of the differences are clearly visible.

The first one is, of course, the setting. While Bloodborne offers gloomy, grotesque views mixed with environments inspired by the Victorian era, Sekiro comes with a more traditional look, focusing on a samurai in a world inspired by Japanese folklore and mythology.

Exploring the world in Sekiro has an element of vertical traversal. You get much more freedom in moving around and you can use a grappling hook to access seemingly unreachable places – imagine a combination of Dark Souls and Assassin’s Creed.

In Bloodborne, you get a lot more customization options when it comes to your character. Sekiro offers some choices but they don’t feel as meaningful as they are in Bloodborne. In Sekiro you’ll be using mostly the same equipment throughout the entire game.

Finally, combat is much more demanding in Sekiro – it requires more actual skill where you have to pay attention to enemy attacks and respond accordingly with a proper counter-action. Not to mention that boss attacks are telegraphed in a way that’s harder to predict, leaving players with less time for reaction. In Bloodborne, it’s possible to brute-force through most challenges if you make your character strong enough.


Both games are extremely fun and it’s recommended to play them both as they both offer some unique features that make each of them a worthy experience. They’re both difficult but all you need to enjoy them is a slightly different mindset – don’t treat death as proof that you’re bad at games. Instead, treat it as a part of the learning process and see how far you can get.