Victoria II is a grand strategy game where you will be able to take control over one of many existing nations and lead it through a century during the Victorian era while trying to do your best to ensure its growth and prosperity.
The game can be quite challenging, especially for beginners. If you’re not the type who likes losing, you may want to use some of them to get the upper hand against the AI.
Codes and cheats allow you to get unlimited power to either overcome seemingly impossible challenges or try otherwise unreachable ways of enjoying the game. When used in moderation, they may increase one’s overall experience by making the game more fun and accessible.
Read on to learn more about Victoria 2 cheats you can use during play and how to use them.
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Accessing the Console
More often than not, codes in video games need to be entered into a special console that is disabled in games by default. Thankfully, Victoria II comes with a console enabled, so you can start using commands right away.
All you need to do is to activate the console by pressing the “~” (tilde) key during play. This will bring up the console window, ready and waiting for your instructions. Simply type any of the codes found below and confirm with Enter. In most cases, the code will take effect instantly.
Common Cheats and Commands
To start off your cheating journey in Victoria II, here’s a handful of useful, commonly used cheats. If you’re planning to play around with cheats for a while, these should probably be a priority to try to memorize, so you don’t have to refer to the cheat sheet every time you play the game.
Command | Effect | Notes |
---|---|---|
money | Gives your nation 1,000,000 currency. | Use wisely to prevent inflation. |
instantconstruction | Enables instant construction of buildings and factories. | Toggle on/off by typing again. |
researchpoints | Grants 100 research points. | Use to speed up technology acquisition. |
prestige | Adds 10 prestige to your nation. | Useful for gaining rank faster. |
revolt | Triggers a revolt in a specific province. | Requires province ID as a parameter. |
addresearch [techname] | Adds research at the specified name. | Misspelling causes a crash. |
blockade | Blockades a province. | Requires naval control. |
changeowner [TAG] [province id] | Changes the current owner of a province to the specified country tag. | Use country tag and province ID. |
conquerall [country tag] | Sets all enemy provinces under your control. | Applies to the specified country tag. |
debug allmoney | Displays information for money transfers. | Debugging only. |
debug yesmen | AI always accepts deals with you. | Affects all AI players. |
fow | Toggles fog of war on or off. | No parameters needed. |
goods [XXX] | Gives specified goods and the same amount of money. | Large values cause economic problems. |
showprovinceid | Toggles province ID visibility in tooltips. | Useful for province-specific commands. |
Gameplay Enhancement Commands
Certain codes do not directly give players more power but instead can enhance the gameplay in some ways.
Command | Effect | Notes |
---|---|---|
population | Increases the population of your country. | Can be used multiple times. |
researchall | Instantly completes all research projects. | Unlocks all tech instantly. |
inc militancy | Increases militancy in a specific province. | Requires province ID as a parameter. |
addleaders | Generates new military leaders for your nation. | Helps in building strong armies. |
debug culture | Shows culture information for debugging. | Useful for advanced players. |
debug influence | Sets Great Power influence to 100 for all countries. | Deactivating returns influence to normal. |
debug alwaysreform | Eliminates the one-month wait between reforms. | Requires +50% upper-house reform support. |
debug market | Logs price changes in the market. | Toggle to turn on/off. |
debug researchpoints [number] | Adds specified number of research points. | Use “rpoints [number]” as a shortcut. |
reorg | Gives all units 100% organization and full strength. | Affects all military units. |
suppress [num] | Adds suppression points to your country. | Useful for quelling revolts. |
teleportselectionto [province id] | Teleports currently selected unit to the specified province. | Useful for relocating armies instantly. |
upperhouse | Instantly triggers an upper house reelection. | No parameters needed. |
Event and Decision Commands
There’s also a bunch of codes that are focused on the events.
Command | Effect | Notes |
---|---|---|
event [ID] | Triggers a specific event. | Replace [ID] with the event ID. |
decision [ID] | Activates a specific decision. | Replace [ID] with the decision ID. |
debug events | Lists all available events for debugging. | Useful for finding event IDs. |
event 1000 | Make Socialist government available. | Government Type |
event 1001 | Make Communist government available. | Government Type |
event 1002 | Make Anarcho-liberal government available. | Government Type |
event 1003 | Make Fascist government available. | Government Type |
event 2510 | Triggers Casus Belli – Cut Size. | Casus Belli |
event 2520 | Triggers Casus Belli – Humility. | Casus Belli |
event 2530 | Triggers Casus Belli – Place in the Sun. | Casus Belli |
event 2560 | Triggers Casus Belli – Patrimony. | Casus Belli |
event 3000 | Health Care reform with 30% support. | Reforms |
event 3400 | Unemployment Subsidies reform with 30% support. | Reforms |
event 3500 | 30% in favor of Trade Unions reform. | Reforms |
event 3600 | Safety Regulations reform. | Reforms |
event 14000 | Trade Policy debate in election campaign. | Election Campaign |
event 14020 | Religion debate in election campaign. | Election Campaign |
event 14030 | Citizenship debate in election campaign. | Election Campaign |
event 14040 | War debate in election campaign. | Election Campaign |
event 18000 | 10.0 Socialist representation in Upper House. | Upper House |
event 18010 | 5 Liberals and 2 Conservatives added. | Upper House |
event 18020 | 20.0 Liberals representation. | Upper House |
event 18050 | 20.0 Liberal representation. | Upper House |
event 1100 | Gold Rush event. | Miscellaneous |
event 60120 | Annexation Event. | Miscellaneous |
event 23400 | Host the Olympics. | Miscellaneous |
event 23450 | Win a Nobel Prize. | Miscellaneous |
Advanced Commands
You can also use some more advanced commands – here are the available ones.
Command | Effect | Notes |
---|---|---|
debug all | Enables all debug information. | Useful for testing and troubleshooting. |
changeowner [TAG] [PROV] | Changes ownership of a province. | Replace [TAG] with the country tag and [PROV] with the province ID. |
tag [TAG] | Switches control to a different country. | Replace [TAG] with the country tag. |
spawnunit [TYPE] [PROV] | Spawns a specific unit in a province. | Replace [TYPE] with unit type and [PROV] with province ID. |
annex [TAG] | Annexes another country. | Replace [TAG] with the country tag. |
teleportselectionto [PROV] | Teleports the selected unit to the specified province. | Replace [PROV] with the province ID. |
revolt [PROV] | Triggers a revolt in the specified province. | Use province ID as a parameter. |
debug invent [invention] | Instantly unlocks the specified invention. | Replace [invention] with the invention name. |
goods [XXX] | Provides the specified amount of goods and money. | Large amounts can cause economic issues. |
debug alwaysdiplo | Provides unlimited diplomats. | Use for diplomacy testing. |
debug influence | Fixes Great Power influence at 100 for all countries. | Deactivating resets influence to normal. |
Best Practices and Warnings
Consider using codes in moderation or when you’re already so familiar with the game that you need to find yourself new ways of entertainment, such as being able to focus on certain parts of the game without the need to care about others.
Most codes should take effect immediately after being entered, but some may need a reload of the save or a restart of the game.
Conclusion
Whether you’re a veteran who needs to find a way to squeeze a little bit of extra fun out of this amazing game or an inexperienced player who needs some extra help to get better without getting discouraged, codes can do that and more if used in moderation.
Hopefully, our guide proved to be useful – now you’ve got new tools to make your Victoria II journey even more enjoyable, so go ahead, and give them a try.