Peak’s “Play It Your Way” update adds full custom settings, letting players reshape difficulty and gameplay.
Peak
Release Date: June 16, 2025
Genres: Platform, Adventure, Indie
From disabling hazards to chaotic Grapple Mode, the game now leans heavily into sandbox-style freedom.
TL;DR – Peak Update
- Update: “Play It Your Way” customization system
- Control: Toggle hazards, weather, hunger, and more
- Mode: Grapple Mode adds physics chaos
- Progression: Custom runs don’t grant badges
- New: Mini runs and campfire save system
- Direction: More sandbox, less fixed challenge
Table of contents:
Peak’s latest update introduces extensive custom settings, allowing players to fully control difficulty and gameplay, including a chaotic “Grapple Mode (Stupid)”.
They’ve essentially handed players the tools to turn this mountain climber into a sandbox where you can experiment with different setups and playstyles.
Peak Update Custom Settings
The core of this patch is the “Play It Your Way” update, which lets you toggle off some of the most frustrating mechanics. Hate waiting out a blinding snowstorm? Turn the weather off. Tired of dying to random hazards? You can disable fall damage, hunger, environmental threats, and those spiders.
This makes the game far more accessible and lowers the entry barrier, which helps when trying to bring in more casual players. You can even customize the item pool, for example removing the blowgun entirely so nobody gets trolled, or making it the only item available to see how long anyone lasts.
Grapple Mode and Physics Chaos
The standout addition is “Grapple Mode (Stupid)”. Every player in the lobby gets a rescue claw with unlimited uses. The result is exactly what you would expect, chaotic movement, broken physics interactions, and a lot of unpredictable moments.
You can see the approach changing here. The game is no longer locked into a strict challenge, instead it gives you tools to mess around, try things out, and set up your own scenarios without needing mods.
Separate Progression for Custom Runs
These custom expeditions come with a limitation. They exist separately from the main progression mode and do not grant badges.
This keeps the core experience intact and preserves the value of completing the game under standard conditions, while still giving players a space to experiment freely with different settings.
Short Runs and Save System Changes
For players who do not want to commit to a full run, the update introduces “mini runs”, which let you play through a single biome instead of all six. There is also a campfire save system.
You can now stop during a climb and return later, as long as you resume before the daily map rotation changes. This improves pacing and makes longer sessions easier to manage.
Community Ideas Now in the Base Game
This update pulls in ideas people were already messing around with in mods. One of the more popular ones lets you break past the four player limit and cram up to 20 players into a single lobby.
Seeing that kind of thing show up in the base game makes it clear the devs are watching how people play and just giving them the tools instead of making them rely on mods.
What This Means for Future Updates
The developers, Aggro Crab and Landfall, have already hinted that more features are planned. Future updates are expected to expand customization further.
The direction is clear, the game is moving away from a fixed challenge and toward a system where players define their own experience, with official tools instead of relying on mods.