Image credit: WarmCore Studio

R.I.P. (Reincarnation Insurance Program) is now live in Steam Early Access. The game launched on January 25. In Central Europe, it became available at 03:00 CET on January 26.

The game is available with a 10 percent launch discount for the first two weeks.

This is a bullet heaven roguelike with ARPG-style loot. You fight waves of undead, grab better gear, and shape your build with blessings and attachments. The mix of crowd survival and deep loadout tweaks gives the game long replay value.

R.I.P. Reincarnation Insurance Program: Release Times and Price

  • Steam Early Access unlock: January 25 at 19:00 (PST)
  • January 25 at 22:00 (EST)
  • January 26 at 03:00 (CET)
  • Launch price: €12.79 or $12.99 (regional pricing may vary)
  • Launch discount: 10% off for the first 14 days

What Kind of Game Is R.I.P.?

This is a top-down shooter where you fight endless waves of enemies. Each run lets you pick up blessings, weapons, and upgrades that change how you play. You get gear with stats and modifiers, then build your loadout to handle different types of pressure. It plays like a mix of Vampire Survivors and a fast-paced ARPG.

R.I.P. - Reincarnation Insurance Program | Launch Trailer

You play as an agent for a company called Reincarnation Insurance. The world is overrun with undead. Your job is to clean it up using tech and powers from historical legends. Every failed run gives you points to grow stronger for the next one.

Core Gameplay Systems

  • Undead waves never stop, so every choice must be fast
  • Blessings from past heroes change your stats and effects
  • You modify weapons with attachments and ammo types
  • Rare drops shift your playstyle by unlocking new tactics

Progression Systems

Kill enemies, earn points. Spend them on gear, skills, and upgrades. Between runs, you go back to base. There, you can adjust your loadout, re-roll stats, and upgrade tools. Each loop gives you more ways to improve.

Demo: What to Try Before Buying

The demo gives you enough room to see how the game actually plays, not just how it looks. Use it to test systems that matter once things get busy and mistakes start costing you.

  • Use different weapon types like SMGs or rocket launchers
  • Try builds that focus on wide damage or strong single hits
  • Watch how clear the screen stays when fights get chaotic
  • See if loot forces you to think or just boosts numbers

Early Access Expectations

The game is still in progress. Some content is done, some is not. Balance can shift fast. New enemies, weapons, or blessings may show up later.

If you want to keep up, check the patch notes on the Steam page.

R.I.P. Brings Gear Depth to Bullet Heaven Chaos

R.I.P. (Reincarnation Insurance Program) already feels confident about what it wants to be. The core loop is familiar, but the way gear, attachments, and blessings interact keeps runs from blending together. You spend a lot of time making small choices that actually change how fights play out.

Runs move quickly, yet you are never on autopilot. Positioning matters, loadouts matter, and a single pickup can push your build in a new direction. Between runs, progression gives you room to experiment without stripping away the tension.

Early Access means balance tweaks and content updates are still coming, but the base is solid. If you enjoy bullet heaven games that reward planning and experimentation instead of pure stat stacking, R.I.P. already has enough here to be worth your time.