HORSE CLUB Ride West launches on October 9, 2026, and the Schleich series is trading its familiar riding grounds for deserts, canyons, abandoned mines, hot springs, cactus oases, and Western riding competitions.
This is still very much HORSE CLUB. Hannah, Sofia, Sarah, and Lisa are back, friendship and low-pressure adventure remain central, and horses are obviously the point. But Ride West moves the group to the Wild River Ranch and wraps the whole thing in a more exploratory open-world Western setup.
You can ride six horses, develop their traits, compete in barrel racing and pole bending, hunt for treasure, customize rider and horse, and take breaks for archery, painting, guitar playing, and other minigames. It sounds less like a hardcore equestrian simulator and more like a colorful horse-themed road trip where the road happens to be mostly sand.
The big launch-day takeaway: HORSE CLUB Ride West takes Schleich’s family-friendly horse adventure formula somewhere visually and mechanically distinct, with a freely explorable Wild West map, Western riding disciplines, six developing horses, eight minigame types, and a tournament as the big goal.
Research basis: Official Wild River Games information, Steam, and platform storefronts.
Checked: Release platforms, open-world features, riding activities, horse progression, customization, soundtrack, and official trailers.
Table of Contents
- What is HORSE CLUB Ride West?
- This is a proper change of scenery
- Western riding gives it a clearer identity
- Six horses, traits, and customization
- Archery, treasure hunting, painting, and guitar
- A new look and a Grammy-winning composer
- More HORSE CLUB on G2A.COM
- More cozy, horse, and open-world reading
- Who should play HORSE CLUB Ride West?
- Saddle up and take the scenic route
What is HORSE CLUB Ride West?

HORSE CLUB Ride West is a single-player open-world horse adventure based on Schleich’s HORSE CLUB franchise. It comes from Wild River Games, the studio behind HORSE CLUB Adventures and HORSE CLUB Adventures 2.
Hannah, Sofia, Sarah, and Lisa travel to Wild River Ranch for a new story built around exploration, friendship, riding activities, helping characters around the world, and ultimately competing for the crown at a Western riding tournament.
The important bit is that Ride West does not seem interested in turning horses into glorified sprint buttons. The horses have individual traits, Western riding disciplines are part of the activity set, and much of the world exists simply to be explored on horseback at your own pace.
This is a proper change of scenery

The move west gives this installment an immediately different visual identity. Wild River Games describes a world filled with deserts, canyons, hot springs, abandoned mines, waterfalls, cactus oases, and huge railway bridges.
That matters in a horse game because the landscape is effectively part of the activity. A huge portion of the fantasy is simply choosing a horse, picking a direction, and seeing what lies beyond the next ridge.
The structure therefore sounds closer to a cozy exploration game than a sequence of isolated equestrian competitions. The tournament provides a goal, but the world around it is full of optional diversions.
Western riding gives it a clearer identity

Western riding is not just cowboy decoration. Ride West specifically includes disciplines such as barrel racing and pole bending, giving the new setting something to do beyond supplying hats, ranch buildings, and cacti.
Barrel racing is built around speed and tight turns around a cloverleaf pattern of barrels. Pole bending similarly rewards control and quick directional changes. For a game aimed at horse fans, including recognizable riding disciplines gives the Western setting a much better reason to exist.
Six horses, traits, and customization

Ride West includes six rideable horses. Wild River says each has its own character and traits, which can develop as you progress.
That should give players a reason to form preferences instead of treating every mount as the same vehicle with a different coat. It also fits the HORSE CLUB audience nicely. Choosing “your” horse is a big part of the fantasy.
Customization covers both rider and horse, with numerous appearance options and coordinated color combinations. Ride West therefore leans into another part of the genre that horse-game fans tend to care about almost as much as riding: making the whole pair look right.
Archery, treasure hunting, painting, and guitar

Wild River Games says the open world contains eight types of minigames, and several have already been named.
You can try archery, paint, play guitar, compete in riding disciplines, and go treasure hunting while exploring the wider world. That mix helps keep the game from becoming an endless loop of “ride to marker, watch conversation, ride to next marker.”
It also makes the cozy-game angle stronger. There is a tournament to work toward, but there are plenty of activities whose entire purpose appears to be giving you another pleasant excuse to stay at the ranch a little longer.
A new look and a Grammy-winning composer
Ride West introduces an art direction intended to bring the illustrated HORSE CLUB look more directly into the game. That is a smart fit for a Schleich adaptation because the franchise already has a recognizable visual identity outside video games.
The soundtrack is composed by Winifred Phillips, who won the Grammy Award for Best Score Soundtrack for Video Games and Other Interactive Media for Wizardry: Proving Grounds of the Mad Overlord.
There is one other production detail worth knowing. Steam’s disclosure states that generative AI tools were used for some images and cutscene artwork, with the resulting material reviewed, edited, and integrated by the development team. Players who care about the use of generative AI in game production may want to factor that into their decision.
More HORSE CLUB on G2A.COM
If Ride West is your first HORSE CLUB game, the original Horse Club Adventures is the obvious place to see where Wild River’s game series started. It follows the same group of characters around Lakeside, with open-world riding, missions, races, minigames, collectibles, and rider-and-horse customization.
Want another HORSE CLUB adventure?
Horse Club Adventures offers another open riding world with Hannah, Sarah, Lisa, Sofia, missions, races, customization, and plenty of horse-focused activities.
If you plan to buy Ride West on Steam, you can also use Steam wallet credit. Just make sure the gift card you choose matches your Steam account’s currency.
Check Steam Gift Cards on G2A.COM
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More cozy, horse, and open-world reading on G2A News
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- Why do we love open worlds in games?
- Cowboy Life Simulator: What makes it so special
Who should play HORSE CLUB Ride West?
Ride West looks like a particularly easy recommendation for younger horse fans, existing HORSE CLUB players, families looking for a low-pressure single-player adventure, and cozy-game players who enjoy exploration, customization, collectibles, and small activities more than combat.
It is probably not the right choice for somebody seeking an uncompromising equestrian simulation. The emphasis is clearly broader: story, friendship, exploration, minigames, customization, and approachable riding all matter alongside the horses themselves.
But that broader approach is also the point. Ride West is trying to turn being a horse kid into an open-world adventure game.
Saddle up and take the scenic route
Horse games often live in a strange corner of gaming where the audience is extremely passionate and the games themselves rarely get the same attention as mainstream open-world adventures.
HORSE CLUB Ride West has a nice chance to punch above that niche. It has a recognizable Schleich brand, a strong colorful visual identity, a proper launch-day hook, a cozy open world, and a Western theme that communicates itself immediately in one screenshot. Sometimes that is exactly what a Spotlight needs.