Credit: Byting Games

STUNTBOOST takes the scale fantasy of Honey, I Shrunk the Kids, swaps the kids for a tiny skateboard, and turns an ordinary childhood home into a fingerboarding-sized racecourse made from cardboard, toys, furniture, cables, books, and whatever else looks grindable when you are only a few centimeters tall.

Developed by the two-person team at Byting Games, STUNTBOOST launched on Steam on September 22, 2026. It is less interested in building realistic skate spots than asking what fingerboarding felt like when you were a kid and the entire desk could become a skatepark.

Then it adds speed. Lots of it.

Instead of chasing giant Tony Hawk-style trick scores, you race through miniature courses, preserve momentum, find shortcuts, grind, flip, dive through the air and shave milliseconds from your times. There is no speed limit, and every level has an online leaderboard waiting to turn “that was a pretty good run” into “I can absolutely find another 0.18 seconds somewhere.”

STUNTBOOST - Official Trailer

STUNTBOOST at a glance
Release dateSeptember 22, 2026
Developer / publisherByting Games
PlatformPC via Steam, with Windows and SteamOS/Linux support
GenreSkateboarding, racing, precision platforming, time attack
ModesSingle-player with online leaderboards
Steam reception98% positive from 59 user reviews at the time of writing
Table of Contents

What is STUNTBOOST?

STUNTBOOST is a miniature skateboarding game where a fingerboard races through improvised courses constructed around a childhood home.

The official pitch is simple: race through cardboard tracks as quickly as possible, master momentum, earn medals and compete against other players’ times.

That makes “skateboarding game” only half the description. STUNTBOOST also behaves like a first-person precision platformer and speedrunning game. The skateboard is your movement system, but the real obsession is finding the quickest possible route through spaces built to reward speed, execution and experimentation.

STUNTBOOST – Official Release Date Trailer

You jump, grind and flip through courses, but the game also gives you unusual movement tools. Gravity can be manipulated to dive through the air or accelerate downhill, while ramps, rails and slopes are designed around maintaining momentum rather than stopping every few seconds to set up another isolated trick.

The developer’s description may say there is “no speed limit,” but that is more than marketing flavor. STUNTBOOST wants you moving irresponsibly fast through environments where a cardboard ramp, electrical cable or badly positioned piece of furniture can become part of the ideal racing line.

Honey, I shrunk the skatepark

The easiest way to explain STUNTBOOST’s visual hook is Honey, I Shrunk the Kids applied to skateboarding.

This is not a movie tie-in by any means and the comparison is about scale rather than story. In both cases, familiar domestic spaces become enormous once the perspective gets tiny.

A desk is no longer a desk. It is terrain.

A stack of books becomes elevation. Cardboard becomes architecture. Cables become grind rails. Furniture turns into something to launch yourself from rather than something your parents told you not to climb on.

That scale shift is what gives STUNTBOOST an identity beyond “another indie skating game.” Plenty of games let you grind rails. Far fewer make you look at a room and imagine the kind of ridiculous fingerboard course you might have constructed across it as a kid if gravity, available cardboard and parental patience were unlimited.

There is even something pleasantly homemade about the environments. The courses do not look like pristine professional skateparks shrunk in Photoshop. They look assembled. Cardboard bends into ramps, objects become supports, and household junk gets repurposed into something much more useful: dangerous infrastructure for a tiny skateboard.

Fingerboarding, except somebody removed the speed limit

Fingerboarding gives STUNTBOOST its scale and personality, but speed is what gives it structure.

The objective is not primarily to perform the fanciest possible combo. You are trying to reach the finish faster.

That changes the meaning of tricks. A grind is useful because of where it takes you. A jump matters because of the momentum you carry into the landing. A shortcut is valuable because it deletes precious time from the route. Even the game’s gravity controls exist to make movement more aggressive, letting you dive while airborne or push harder down a slope.

The familiar ideaWhat STUNTBOOST does with it
Skateboarding tricksUses leaps, flips and grinds as part of fast traversal
FingerboardingMakes the board tiny enough for household objects to become courses
Skatepark explorationTurns rooms, cardboard and toys into routes filled with shortcuts
Score chasingReplaces the main score obsession with time attack, medals and leaderboards

That makes STUNTBOOST closer in spirit to a racing game than a traditional skateboarding sandbox. The important number is not how many points you generated before landing. It is the number on the clock.

And clocks are cruel.

Medals, shortcuts, and the terrible knowledge that somebody is faster

STUNTBOOST is built around repetition.

You finish a level, earn a medal, look at your time and realize the run was nowhere near as clean as it felt thirty seconds ago.

So you go again.

Better medals unlock additional rooms in the house, which means more levels and new abilities. Each course also has an online leaderboard, while friend scores provide a more personal target if global speedrunning supremacy feels slightly ambitious on a Tuesday evening.

The levels also contain collectibles and deliberately encourage searching for alternate routes. That matters because a good time-attack game eventually changes how you see its geometry. The intended road through a course becomes only the beginner route. Soon you are looking at edges, rails and gaps wondering whether some deeply questionable jump could save half a second.

Byting Games’ pre-release demo included 13 levels and described the complete game as having around 50. The demo itself was already well received, reaching 99% positive Steam feedback before launch.

The full release has started strongly too. At the time of writing, 98% of its first 59 Steam user reviews are positive. It is still a small sample, especially this close to launch, but it suggests the fingerboard has landed wheels-down so far.

Who should play STUNTBOOST?

STUNTBOOST makes the most sense for players who like movement games, speedrunning, arcade skating and short levels designed for obsessive replay.

Check it out if…Think twice if…
You enjoy replaying short stages until movement feels perfect.You mainly want an open-world skating simulator.
Fingerboards, miniature worlds and homemade childhood tracks hit the nostalgia button.Your favorite part of skating games is building huge trick-score combos.
Online leaderboards make you immediately want another run.Repeated time trials sound more stressful than satisfying.
You like precision platformers where momentum is part of the puzzle.You are specifically looking for multiplayer skating rather than asynchronous competition.

The distinction matters. STUNTBOOST uses skateboarding, but it is not trying to replace Skate, Session or Tony Hawk.

It takes the joy of looking at an environment and spotting a line through it, then compresses that idea into tiny, fast courses where the reward is getting through cleaner and quicker than before.

Getting STUNTBOOST on Steam

STUNTBOOST is available on Steam. If you want to add funds to your Steam Wallet before jumping into its cardboard skateparks, you can check Steam Gift Cards on G2A.COM. Make sure you choose a card compatible with your Steam account’s currency and region.

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G2A Plus offers Plus Points, member pricing through Premium, regular gaming rewards, and priority help after purchase.

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If STUNTBOOST has put you back in an extreme-sports mood, Rollout Inline is trying to revive aggressive inline skating with physics-based movement and technical controls.

You can also browse our Best Sports Video Games ranking for more virtual competition, including Tony Hawk’s Pro Skater 1 + 2.

Tiny board, very big house

There are plenty of ways to make another skateboarding game.

STUNTBOOST’s answer was apparently to make the skateboard approximately the size of something that used to live in your schoolbag and make everything else enormous.

That turns a simple time-attack game into something much easier to remember. You are not skating another plaza or another warehouse. You are blasting through somebody’s childhood memories at irresponsible speed, using homemade cardboard as ramps and treating the furniture like level geometry.

It is fingerboarding after imagination wins the argument with physics.

And somewhere, an innocent cereal box is about to become a half-pipe.