In many games, the world and map layouts stay the same every time you play. But in others, they’re constantly changing — automatically generated on the fly. And while plenty of players use “random generation” and “procedural generation” interchangeably, the two are actually worlds apart.
Today, let’s clear up the confusion once and for all: what’s the real difference between procedural and random generation in gaming?
What Is Procedural Generation?
Procedural generation is a way of creating content using algorithms and predefined rules. Think of it like giving a game a “recipe” it can follow to cook up entire worlds, levels, or other content. The key here is determinism — if you give the algorithm the same input, it will always generate the same result.
This way, devs can create huge, varied worlds with relatively little manual work – even though every play through can look different, it still makes sense and follows patterns
Random Generation — Pure Chaos?
Random generation (or randomization) is a different beast. There are no real rules or structure — the game simply pulls elements out of a metaphorical hat, without much concern for how they fit together. Imagine rolling a die — you never quite know what you’ll get.
Why use randomization? It makes every session unpredictable and fresh and creates a sense of surprise and discovery — perfect for keeping players on their toes.
Procedural vs Random Generation In Gaming
So how do the two approaches compare? Here’s a quick breakdown:
- Rules vs. chaos — procedural generation is algorithm-driven and structured; random generation is pure chance.
- Deterministic vs. unpredictable — procedural content can be recreated exactly; random content is different every time.
- Controlled vs. wild — procedural tools give developers control over world design; randomness introduces surprise… and sometimes, a bit of mess.
How Does This Show Up In Games?
Hades
This brilliant roguelike from Supergiant Games uses procedural generation to build its Underworld labyrinths. Every run through Hades is unique, but the level layout still feels coherent — thanks to the algorithms placing rooms and enemies in a smart way.
Enter the Gungeon
Here, procedural and random generation work hand-in-hand. Enter the Gungeon room layouts are procedurally generated, but what’s in those rooms — like chests or weapons — is randomized. That mix means every run can feel wildly different, full of surprises and chaos.
Minecraft
This is the ultimate showcase of procedural power – Minecraft. Entire worlds are generated using an algorithm that determines where biomes, rivers, mountains, and caves appear. Every world is unique, but still follows the same foundational rules. Meanwhile, randomness pops up in places like item drops when you defeat mobs.