Is that the biggest addition to the franchise.

The Assassin’s Creed series veers towards an RPG with its latest installment. It means changes to the mechanics, loot, progression and many others, but also a quite interesting change.

The difficulty level is a first for the series and as Ubisoft explains it was a necessary addition in order to balance the gameplay with the RPG elements in mind.

Game director Ashraf Ismail, talking with GamesRadar, explains:

“We wanted more gameplay depth, and that means more challenging aspects of the game—bosses, and so on. What we felt was, by going deeper into the gameplay challenge of the game, we’re feeding one part of the audience but not others. So it was a natural step for us to think well, let’s give difficulty settings so that if you’re really more into the narrative or the historical element, you can set the game to an easier setting.”

The difficulty will not be locked so throughout the game you can raise or lower it as you see fit.

Assassin’s Creed: Origins comes out on October 27.