Instruments of Destruction Part 1 is now live as a big free v5.0 patch for Barony. It brings a full magic system overhaul and important changes to how dungeons are generated. At the same time, the paid Deserters & Disciples DLC adds new races and classes to play. Together, they make this one of the biggest updates the game has had in years.
Short Summary
- Magic is reworked into three spell schools with new skills and many new spells.
- Dungeon generation is updated, with improved biomes and treasure rooms.
- The update comes in two parts: Part 1 is out now, and Part 2 will further overhaul levels.
- A separate DLC launches with the update, adding new races, classes, and related systems.
What Is “Instruments of Destruction”
“Instruments of Destruction” is a major overhaul for Barony, and the developers at Turning Wheel split it into two parts so they could release big system changes sooner. Part 1 focuses on core mechanics, especially the new magic system, progression tweaks, and early dungeon generation improvements. Part 2 is planned as a larger level design overhaul that builds on what Part 1 introduces.
Magic Overhaul
The magic overhaul is the headline change in this update. Older magic and casting-related skills are replaced by three clear spell schools:
- Sorcery focuses on direct damage and protection, like projectiles and shields.
- Thaumaturgy is about buffs, utility, and disrupting threats, making it strong for support.
- Mysticism covers manipulation and transformation effects that affect enemies and the environment.
This should make builds feel more intentional, with a clearer identity for each spell school.
New Spells and Learning Systems
These are the key changes you will notice in Part 1:
- A large set of new spells expands build variety for both solo and co-op roles.
- Spell learning items and UI improvements make it easier to acquire and progress with the new spell schools.
The developers say more additions and refinements are coming as the Part 2 overhaul continues.
Dungeon Generation Changes
There are the main dungeon-generation updates in Part 1:
- New treasure rooms add high-reward moments and help improve the pacing of runs.
- Areas like the crystal caves and mystic citadel, along with other locations mentioned by the developers, now feature more biome variety and new room types.
Part 1 is just the start, laying the groundwork for Part 2, which will expand the broader level-design overhaul.
Deserters and Disciplines DLC
The free update gives all players the core mechanics overhaul. It includes the reworked magic system and improvements to dungeon generation.
The paid DLC adds new playable content, such as races and classes. This content builds on the updated systems from the free update.
Want a buying tip? Casual returners can start with the free update, and committed fans may choose to add the DLC after trying the new magic system.
What to Do First (Returning-Player Checklist)
- Begin a new run to try out the reworked magic schools from level 1.
- Test each school in co-op, focusing on damage, support, and control roles.
- Make sure to explore the new room types and treasure rooms to understand the updated dungeon layout.
- If you get the DLC, try the new races and classes early to see how they fit with the new spell system.
FAQ
Is the update free?
Yes, Instruments of Destruction: Part 1 is a free core update.
Is there any new DLC, too?
Yes, Deserters & Disciples launches alongside the update as paid content.
What’s the biggest gameplay change?
The biggest changes are the new three-school magic system and the improved dungeon generation.
Conclusion
If you’re jumping back into Barony, start with Part 1 to feel the new magic system and dungeon improvements.
Also, keep an eye on our Patch tracker hub to follow Part 2 updates and balance hotfixes as they roll out.