The team behind the game is hard at work.

DICE, the developer of Battlefield 1, has announced that a new Specializations system will be tested during the upcoming months. DICE producer, Jojje Dalunde, explains:

“Specializations are designed to give players more opportunities and diversity within each kit, not necessarily more power overall. Choices should provide more depth and strategy to gameplay.”

The testing will be done through the CTE version of the game and, as the producers underline, is still in very early stages. Here’s an overview of what’s going to be available:

Generic

  • Flak: Incoming damage from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts longer and recovers more quickly
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares

Assault

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially

Medic

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)

Support

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression

Scout

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map

The specializations will appear sometime soon but on the PC version only.