Look, Roboute, all the Xenos and heretics are here. Isn’t that nice?
Indeed it is. After the previos BF. Gothic Armada came and went bathed in warm reception and relative obscurity, it’s a little bit surprising to see a sequel come up. Surprising, but certainly welcome, because now all the guys have come to get a slice, apparently.
To quote the reveal:
It will include, at launch, all 12 factions from the original tabletop game and its expansion Armada it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.
If you’re unfamiliar with Warhammer 40k faction, here’s a quick rundown:
- Imperial Navy – big ships, regular men, true grit, and existential dread
- Space Marines – big ships, big men, fear incarnate, and power armour
- Adeptus Mechanicus – technology-obsessed cyborg-priests, verging on cyber-Cthulhu at times
- Necrons – undead cyborgs from space
- Chaos – four deranged gods and their spiky soldiers
- Aeldari Corsairs – elven space pirates
- Aeldari Craftworld – elven space pilgrims
- Drukhari – emo goth brother and sisters of the elven space pilgrims. They aren’t invited to family gatherings anymore
- T’au Merchant and Protector Fleets – space smurfs with hormonal brainwashing and affinity for the Greater Good
- Orks – WAAAAAAAAAGH!
- Tyranids – older brother of the Zerg, unfortunate offspring of insects, reptiles and your repressed nightmares
I don’t know about you, but I’m interested. There’s never enough good Warhammer 40k games, and this one looks neat.