Capcom has already been planning for the day when its Resident Evil remakes catch up with the modern games. Series executive producer Jun Takeuchi says the company has been preparing for a future “crossover” between those two development tracks since around Resident Evil Village, although exactly what that crossover means remains deliberately vague.
Resident Evil has effectively been running on two parallel tracks for years. New numbered entries such as Resident Evil 7, Village, and Requiem push the series forward, while remakes of Resident Evil 2, 3, 4, and the upcoming Resident Evil Veronica revisit its past.
Eventually, those timelines have to meet.
Capcom has been preparing for the timelines to meet
Takeuchi discussed the long-term plan in the recently released Biohazard 30th Anniversary publication.
He described the current Resident Evil strategy as two tracks: the numbered games continue the ongoing story, while the remakes let players revisit earlier periods of that same history.
Capcom already expects the remake line to eventually reach the era occupied by the newer games, and according to Takeuchi, preparations for that convergence began around Resident Evil Village.
The recurring references to Umbrella, Oswell E. Spencer, and Raccoon City in newer entries are apparently part of that preparation rather than simple nostalgia. Takeuchi specifically described them as groundwork for a future “crossover.”
What Capcom means by crossover is not yet clear.
It could refer to the narratives of the remakes feeding more directly into future games, characters and events from both eras becoming increasingly connected, or something more structural. Capcom has not announced a separate crossover game or explained exactly what form the idea will take.
Resident Evil 7 was the turning point
Takeuchi also described Resident Evil 7 as an important turning point for the wider plan.
Capcom initially treated some callbacks to older Resident Evil lore as fan service, but players responded strongly and began examining those connections for hints about the developers’ intentions.
That reaction encouraged the team to push the idea further in Village and, more recently, Resident Evil Requiem.
The remake pipeline also gives Capcom time to build toward whatever comes next. Resident Evil Veronica is due in 2027, while further remakes have been reported but not all formally announced. Even if Capcom eventually revisits the remaining numbered games, the point where old and new truly overlap could still be years away.
So while “crossover” sounds like a major event, the safer interpretation for now is that Capcom wants the franchise’s reconstructed past and ongoing present to become increasingly connected.
Resident Evil is having a particularly strong year
The comments arrive while Resident Evil is enjoying momentum beyond games as well.
Zach Cregger’s new Resident Evil movie premiered in cinemas on September 18 and has been received remarkably well by both critics and audiences. Rotten Tomatoes currently lists it at 96% from critics and 91% from verified audiences, making it easily one of the best-received screen adaptations in the franchise’s history.
Between the new film, Resident Evil Requiem, the remake pipeline, and Capcom’s longer-term plans for bringing those timelines together, the publisher clearly sees the franchise’s past as something that can feed directly into its future rather than simply be repackaged alongside it.
The interesting question now is what Capcom actually means by that eventual “crossover.” For the moment, it is a long-term direction rather than an announced game.