From former Telltale devs comes Dispatch, a comedic narrative game about managing superheroes. The first two episodes drop October 22, with new ones arriving every week after.

What Is Dispatch?

Dispatch is a workplace comedy wrapped in superhero satire. It’s not about saving the world, it’s about what happens between the battles. You play the role of someone who keeps the heroes in line when they are off-duty and on the clock. The game focuses on choice-driven storytelling with sharp dialogue and a heavy emphasis on character interaction.

Dispatch | Official Release Date Trailer

Platforms and Cast

The game will be available on PC and PS5. The cast includes some serious talent, with Aaron Paul and Jeffrey Wright voicing characters, along with several other well-known voices.

Dispatch Game Release

The first two episodes launch together on October 22. After that, a new episode will release weekly until all eight episodes are out. That means the full story wraps in just over a month. It is a quick, tight schedule meant to keep players engaged without the long gaps that hurt similar games in the past.

Why the Weekly Format Matters

Nick Herman, co-founder and creative director at AdHoc, said that the release format is a big part of the player experience. He wants Dispatch to feel like a weekly ritual, something you can look forward to and easily talk about with others. The goal is to avoid the pacing issues that often made episodic games hard to follow when release schedules dragged on.

Lessons from the Telltale Era

This is a clear nod to the Telltale era. Games like The Walking Dead were massive hits, but they sometimes took months between episodes, killing momentum and losing players along the way. Dispatch seems to be learning from that. With a fixed weekly cadence and two episodes dropping at the start, it has a better shot at keeping players in the loop and the story fresh.

Humor Over Trauma

It also helps that Dispatch leans into humor. Instead of heavy themes or endless moral agony, it focuses on workplace chaos, superhero egos, and the kind of nonsense you might expect from someone trying to file a PTO request for Mecca Man. It is a lighter tone than we are used to from this kind of format, and that might be exactly what the genre needs right now.

A New Kind of Episodic Experience

What really sets Dispatch apart is the commitment to rhythm. Players know exactly when the next episode arrives, which removes the guesswork and fatigue that plagued older episodic titles. There is comfort in consistency, and that seems to be the bet AdHoc is making. If they can deliver on that promise, they might just revive interest in a format that has struggled to stay relevant.

Dispatch is also coming out at a time when superhero games are either leaning into large-scale action or gritty storytelling. It is refreshing to see one that pokes fun at the genre without turning it into a parody. It still respects the superhero setup, but it is more interested in the odd situations that come from treating capes and tights as part of the nine to five.

Final Thoughts

Expect to deal with superhero logistics, staffing meltdowns, and maybe even the occasional HR scandal. If you have ever wondered what a team meeting looks like when one of your employees can vaporize the furniture, this might be your kind of chaos.

So what do you think? Are you into the weekly drop model or do you wish they would just release everything at once so you could binge?