Dune: Awakening now lets players use full server transfers, moving their characters to other servers with all their items, bases, vehicles, and money.
TL;DR
Dune: Awakening Adds Full Server Transfers — Quick Summary
Dune: Awakening Patch 1.2.40.0 finally introduces full character server transfers, letting you move servers without losing progress — including your items, bases, vehicles, and currency.
- Big headline: Full server transfers are now live — you can switch servers and keep inventory, bases, vehicles, and money.
- Transfer limit: Funcom uses a token system — you get 1 transfer token per week per account.
- How to transfer: Start it from the server browser or system menu, but your character must be in Hagga Basin.
- Be patient: Transfers can take a few minutes — stay in-game until the process finishes.
- Why it matters: Makes it much easier to join friends, escape low-pop servers, and avoid long-term faction imbalance without restarting.
- Extra patch benefits: Also improves server stability, UI clarity, and overall performance/reliability, plus fixes transfer-related bugs.
- Restrictions: No moving private → official, some servers may block transfers, and you may need a new name if yours is taken on the destination server.
Important tips: Transfer from Hagga Basin, don’t quit mid-process, plan around the weekly token, and double-check whether your target server allows transfers before you commit.
It’s a big improvement because it gives you more freedom to play where you want without losing progress. It also makes it much easier to join friends, find better servers, and enjoy the game without starting over.
Patch Overview – Dune: Awakening
Patch 1.2.40.0 brings one of the biggest improvements to Dune: Awakening, finally adding full character transfers.
Funcom explains that players can now move to another server with “your inventory, bases, vehicles, and currency,” and each account gets “one transfer token per week” to control how often they can switch. The patch also adds several smaller upgrades to make the game run better, such as:
- improved server stability
- cleaner and easier‑to‑use UI
- fixes for bugs related to transfers
- general performance and reliability improvements
All together, these changes make the game easier to play, more stable, and much more flexible for players who want to move to a new server without losing their progress.
How Transfers Work
Transfers can be started straight from the server browser or from the system menu while you’re in the game. Your character must be standing in Hagga Basin before the transfer can begin. Funcom also warns that the process can take a few minutes, so you should stay in the game until it finishes.
Why Players Wanted Transfers
The community has wanted this feature for a long time because many players were stuck on low‑population servers, which made progress and social play, and overall multiplayer balance much harder to maintain.
Others had to deal with faction imbalance, where one side controlled most of the map. Groups of friends also tend to move together, and without transfers, players had to give up their progress just to join them. This patch removes those problems and helps keep server activity healthier and more balanced.
Important Restrictions
There are still limits on how transfers work. Characters cannot move from private servers to official servers, and some servers may block transfers entirely.
If a character name is already taken on the destination server, you must choose a new one before completing the move. These rules help prevent conflicts and keep server identities consistent.
Conclusion
With transfers now live, this is the perfect moment to speak up.
- Which servers feel active and worth joining?
- How smoothly did your transfer go?
- And what improvements do you hope Funcom adds next?
Your feedback can drive future updates and help other players find the best new home on Arrakis.