Credit: Santa Monica Studio

God of War: Laufey may have felt like a surprise at first, but the bigger story is that Santa Monica Studio seems to have been building toward a Faye-led game for years, which makes this next chapter feel far more deliberate.


TL;DR

God of War: Laufey is starting to look like the result of long-term planning rather than a sudden franchise pivot. With Faye stepping into the lead role and the story positioned as a major new chapter, the reveal feels more like a payoff to years of setup than a one-off surprise.

This Wasn’t a Last-Minute Pivot

Now that the dust has settled a bit, God of War: Laufey is starting to look less like a wild curveball and more like something Santa Monica Studio had been quietly steering toward for a long time.

The big takeaway is that a Faye-focused game was not some sudden post-Ragnarök idea. Official material around the reveal says the team has been talking openly about how the idea of a Faye game first came together, and additional reporting around the announcement points to this being a concept that had been floating around for close to a decade. That makes the reveal feel a lot more intentional than it first seemed.

God of War Laufey - Gameplay Reveal Trailer | PS5 Games


Why Faye Always Made Sense

If you played the Norse games, this probably clicks right away.

Faye was never just background lore. She shaped the whole arc of the modern God of War story before she was ever fully on screen. The new game pushes her into the lead role and builds around the idea that her story still matters in a big way, with the setup placing her in the Everywhen, a strange afterlife realm where gods from different mythologies collide.

That alone makes Laufey feel bigger than a side story. It is framed as the next mainline chapter, not a throwaway spinoff, and the premise gives the series room to explore parts of its world that Kratos and Atreus never really could.

God of War Laufey - Introducing Faye | PS5 Games


The Long Build-Up Changes the Way the Game Feels

The “ten years in the making” angle matters because it changes the vibe around the whole project.

Instead of reading as Sony looking for a fresh protagonist after wrapping up Ragnarök, it starts to sound more like the studio always knew Faye had unfinished business. That fits with how important she was to the Norse saga from day one. Even when she was off-screen, she was basically the reason everything was happening.

It also makes the reveal easier to trust. A new lead can sometimes feel like a risky franchise handoff, but this one lands differently when it sounds like the groundwork was laid years ago instead of being stitched together on the fly.


It Still Feels Like God of War, Just Faster and Stranger

What has been shown so far suggests the game is not abandoning the series identity. It is still built around brutal combat, exploration, and story-first presentation, but Faye’s style looks more mobile and aggressive, with faster movement, aerial flow, soul-based abilities, and a different overall rhythm than Kratos’ heavier approach.

That shift is probably part of why this game exists in the first place. A Faye-led story is not just a narrative switch. It gives the studio a good reason to make the combat and world feel different without losing the core of what people expect from God of War.

God of War Laufey - Meet the Cast | PS5 Games


The Real Test Comes Next

Of course, none of this guarantees the final game will land perfectly.

A lot of fans are still adjusting to the idea of a God of War without Kratos in the lead, even if he still hangs over the story. And while the reveal gave a strong first impression, there is still no release date, which means the studio has time to shape expectations but also time for the conversation to drift.

Still, the broader point is pretty clear: Laufey does not look like a temporary detour. It looks like a project the studio genuinely wanted to make, and maybe has wanted to make for a very long time.


The Bottom Line

God of War: Laufey suddenly makes a lot more sense when you look at it as the payoff to years of setup instead of a surprise genre swerve.

If that long runway shows up in the final story, this could end up feeling less like a bold experiment and more like the next move Santa Monica planned all along.

God of War

God of War

Release Date: January 14, 2022

Genres: Action-adventure

God of War Ragnarök

God of War Ragnarök

Release Date: September 19, 2024

Genres: Action-adventure