Image credit: CAPCOM

Monster Hunter Wilds – benchmark, updated requirements, and Capcom Showcase. February 4th was a big day for fans of Capcom in general, and fans of Monster Hunter specifically.

Benchmark

If you’re waiting for Monster Hunter Wilds and you’re fully intent on playing it on PC, hop on over to Steam and check out the benchmark tool which has appeared on MHWi’s store page. This rather lengthy run will go through cinematics, as well as various gameplay scenes.

Given Wilds’ rather demanding system requirements, this tool is going to be an invaluable help while configuring the settings. The only issue is that it runs long enough for calmer scenes to skew the average framerate, so correct for that.

The Steam page was also a source of updated system requirements.

Can your hardware deal with it?

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
  • Processor: Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1660(VRAM 6GB) or AMD Radeon™ RX 5500 XT(VRAM 8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 75 GB available space
  • Additional Notes: SSD required.
  • This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the “Lowest” graphics setting. DirectStorage supported.

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
  • Processor: Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® RTX 2060 Super(VRAM 8GB) or AMD Radeon™ RX 6600(VRAM 8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 75 GB available space
  • Additional Notes: SSD required.
  • This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the “Medium” graphics setting. DirectStorage supported.

Showcase reveals

Finally, there was also a big showcase of additional content and features coming not just with the full game, but also the second open beta (you can find more info here).

Let’s put them on a nice list:

  • OPEN BETA update – the upcoming (on February 7th and February 13th) open beta still won’t feature performance rafinations, but it will add not just the Gypceros we were already expecting, but also Arkveld, the MH Wilds’ flagship monster. You will also gain access to the training field.
  • NEW LOCALE – the lightning-themed Windward Plains, water-themed Scarlet Forest, and fire-themed Oilwell Basin is now joined by Iceshard Cliffs, and you can surely figure out what its theme is.
  • NEW MONSTER – in addition to the locale we, of course, also met a new dweller of this frigid place: Hirabami, a nasty leviathan resembling a centipede too much for comfort
  • RETURNING MONSTERS – there are also confirmed treats for long-time fans of the series, with two big-time returns (select the paragraph to see who’s coming back): Nerscylla and Gore Magala. They had some screen time in “smaller” MH games, but haven’t been seen for a while in the “big” Monster Hunters for a while.
  • LAYERED ARMOR – good news for all fans of the true endgame: apparently in Wilds we’re going to automatically get a layered armor once we craft their High Rank versions. If this is accurate, customization will skyrocket in MH Wilds
  • PHOTO MODE – the showcase also presented the photo mode, with very good news for everyone who’s tried to snap sharp pics of anything in World or Rise: you will be able to pause the game when playing solo

We did say it was a big day for Monster Hunter, but now you’re up to date on everything.

Monster Hunter Wilds is still set for a February 28th launch, and pre-ordering would net you a neat cosmetic bonus to get you started with style, so check the deals up on G2A.COM and get ready for an epic adventure!