Get ready for chaos! Nekome: Nazi Hunter has been revealed! It’s an ultra-violent WWII action game published by Probably Monsters, the studio co-founded by former Bungie CEO Harold Ryan.
The first teaser is already turning heads with its shocking, grindhouse-level violence, promising a brutal and relentless take on the war-torn battlefield.
Who’s Behind The Game
Nekome: Nazi Hunter is a new game from Probably Monsters, a studio co-founded by Harold Ryan, who previously worked on Halo and Destiny at Bungie.
This is a big shift from sci-fi games to a gritty revenge story set during World War II. Fans are curious to see how Ryan’s experience with big games will shape this dark, action-packed world.
Teaser Trailer Highlights
The teaser is really shocking and full of over-the-top violence. The most important moments include:
- the main character, Vano Nastasu, assassinating a Nazi soldier in graphic detail
- a text on the screen says that some monsters deserve violent ends
- Tarantino-style blood and cinematic action that set a dark, intense tone
The teaser makes it clear that Nekome Nazi Hunter will be bold and relentless, using a mature storytelling style inspired by grindhouse cinema.
Story and Protagonist
The game follows Vano Nastasu, a Romani man whose family was killed by Nazis during World War II. He’s driven by grief and anger, and begins a violent mission across Europe to hunt down those responsible.
The title “Nekome” is tied to the idea of revenge, which is the heart of Vano’s journey. The story focuses on:
- his personal pain
- his search for justice
- the heavy choices he must make along the way
It presents his crusade as emotional as well as brutal, showing how war can shape a person’s path.
Gameplay Overview
Nekome: Nazi Hunter is designed as a focused, single-player action game played from a third-person view. The gameplay mixes:
- stealth
- planning
- sudden bursts of violence
Players are encouraged to think before they act, including:
- scouting routes and enemy positions
- planning attacks carefully
- using stealth to avoid direct fights
- performing brutal finishing moves in close combat
The developers also promise that your actions will have lasting effects on the story. This means choices and outcomes in missions can influence how events unfold, adding more weight to every decision you make.
Tone and Influences
Nekome: Nazi Hunter is inspired by grindhouse movies, which are known for wild action, dark stories, and bold style. The game does not try to look fully realistic. Instead, it uses a stylized, slightly cartoon-like art style.
This makes the game feel more like a dramatic movie or comic book. The focus is on mood and style, not realism. We can compare it to games like We Happy Few, where the unique look helps shape the whole experience.
Violence and Player Choice
Violence is a big part of the game and fits its revenge story. Fights are meant to feel close and intense. The developers also suggest that your actions can affect the world around you. For example:
- enemies may react to what you did before
- some missions may change based on results
- characters may remember your actions
This is not a simple “good vs bad” choice system. Instead, the world reacts to how you play.
Some people compare this idea to Shadow of Mordor’s Nemesis system, where enemies and events change based on your actions, making each playthrough a bit different.
Visual Style and Art Direction
Nekome: Nazi Hunter has a very bold and exaggerated look. It does not try to be realistic like most World War II shooters, but instead, it uses:
- strong colors
- dramatic effects
- stylized characters
This makes it feel more like a movie than a history lesson, and beacuse of this, the game looks unique and stands out from other WWII games.
Development Status and What’s Next
The game is still being made, so many things can still change. The developers said they plan to share more details at GDC 2026, possibly showing new gameplay or features.
For now, you can follow the game on its official Discord to get news and updates from the team.