NFS Payback progression changes detailed

They all make moving along with the game easier.

Electronic Arts has been made acutely aware of how players feel about the Star Wars Battlefront 2 progression but heat has also reached Need for Speed Payback, which also had a system that was way too slow.

The company has decided to amend this and starting last week they have been working on a solution. Today we learn what the changes are and what will happen come next patch.

The developer Ghost Games comment:

“We’ve been reading your feedback, watching your videos and digesting all of our game data, all to make Need for Speed Payback the best experience possible. Something we’ve heard loud and clear is that it’s often too time-consuming to upgrade multiple cars. We agree, and as a result, this is something we’ve been tackling over the previous weeks, and will continue to act upon.”

And here’s the full list:

The Changes – Already Live

  • Decreased the time it takes for new parts to appear in Tune-Up shops, down from 30mins to 10mins.
  • Increased the amount of REP awarded by taking part in events.
  • Increased the amount of Bank awarded by taking part in events.
  • Bait crates now reward increased REP.
  • Bait crates now reward increased Bank.
  • Competing against a Roaming Racer will reward you with increased REP.
  • Competing against a Roaming Racer will reward you with increased Bank.
  • Increased rate in which parts are rewarded within Ranked Speedlists.
  • Air Suspension will now appear more frequently.
  • Slightly increased REP and Bank for finishing an event outside of first place.

The Changes – Coming in a Patch

  • Tune-up shops now stock higher quality parts.
  • Improved quality of cards from targeted rolls in the Tune-up Shops.
  • Increased the level on parts awarded from winning events.
  • Multiple fixes to Improve stability.
  • Improved game performance.