Two stretch goals have already been achieved with more to come.
The original Pillars of Eternity needed 27 hours to receive its funding goal of 1.1 million dollars. With Pillars of Eternity II: Deadfire the same goal of 1.1 million has been achieved in less than 24 hours and that means that the game’s development is 100% happening (not that anyone expected another outcome…).
There’s even more great news. The Fig campaign already reached two stretch goals. The first one, placed at 1.4 million, was about adding two sub-classes for each class. The second guaranteed a level cap increase to Level 18 and a Russian localisation.
There are 25 days left until pledge collection. The next stretch goal is placed at 1.8 million and will add another party member – Xoti the priest/monk, as well as Polish localisation. At 2.0 million AI customization will be added (player AI scripting) with additional Spanish localisation. Further stretch goals weren’t revealed yet.