VOID Interactive’s tactical FPS Ready or Not is getting roasted on Steam. Players are piling on negative reviews after the studio confirmed a batch of content changes, just ahead of the game’s July 15 console release.
Fans claim the PC version is being “censored” to pass console approval. The review section already looks like a warzone of angry comments, boycott calls, and one-star bombs.
What Changed — And Why It Matters
According to the devs, several edits were made to satisfy age rating boards. These include toned-down gore, reduced nudity, and changes to how child victims are shown. One cut that sparked outrage: dismembering enemies after death is no longer possible. A disturbing child animation was also replaced and the kid now just looks unconscious.
VOID addressed the backlash in a Steam post, stating the edits were “absolutely required” by platform holders. Instead of splitting builds for PC and console, which they say would cause more bugs and dev strain, they chose to keep a single version across platforms. They also cited technical upgrades like moving to Unreal Engine 5 and prepping cross-play as factors in the decision.
Lead artist Alex called it an “okay compromise,” arguing most players wouldn’t notice the difference. But the community did — instantly.
Fallout: Reviews Tank, Fans Revolt
Players feel burned. The wave of review-bombing dropped the recent rating to “Mixed,” though the overall score still shows “Very Positive.” Ironically, controversy boosted sales and the game briefly hit Steam’s top 15 most-sold. But for many, the damage to trust was worse than any lost feature.
VOID hasn’t responded since. The silence is only fueling the frustration.
For long-time players, this feels personal. The game was pitched as gritty, authentic, and brutally honest — a rare shooter that didn’t hold back. Now, they say it’s losing its bite. And for a title built on its edge, that shift hits harder than a missing limb.
Not Their First Blow-Up
Ready or Not has danced through fire before. In 2022, it disappeared from Steam briefly, likely tied to a level about a nightclub shooting, launched on the Pulse massacre anniversary. VOID also split with Team17 shortly after teasing a school shooting mission.
Now history repeats. A studio once praised for raw realism is getting slammed for softening its edge. Players aren’t just mad about specific cuts, they feel the game is shifting away from its roots.
When games head to consoles, certification rules often take over. Devs must meet strict guidelines: no excessive gore, no shocking child depictions, and no risk of rejection from platform holders. Most studios go with one shared version to reduce bugs and simplify patches. It’s efficient, sure, but not always player-friendly.
This time, VOID chose a unified path. And the internet let them hear about it — loud, clear, and unfiltered.