Credit: Bit Reactor
A new Star Wars-inspired tactical RPG is already being labeled a potential Game of the Year contender. And it’s not even close to release yet.


TL;DR — Key Takeaways
  • Zero Company is already being called a potential Game of the Year contender.
  • PC Gamer spent ~4.5 hours with the game and praised its polish.
  • Unique “ghost power” enemy mechanic adds deep tactical layers.
  • Permadeath and persistent injuries raise the stakes.
  • Strategic decisions have long-term consequences across cycles.
  • Features 8 core classes + 4 special classes including Jedi and Mandalorian.

Early Preview Impressions

According to a Reddit post summarizing a recent PC Gamer hands-on preview, the upcoming title (currently referred to as Zero Company) is shaping up to be one of the most promising strategy games on the horizon.

After spending around four and a half hours with the game, PC Gamer reportedly described it as “a game of the year contender,” noting that it already feels surprisingly polished despite most of 2026 still ahead of it.

Unique Combat Mechanics

One of the standout mechanics comes from its enemy design. Players will face a Separatist-aligned Dark Side cult, featuring Force-enhanced shock troops.

These enemies introduce a unique “ghost power” system: when you defeat an enemy, their spirit buffs nearby allies. Stack too many kills incorrectly, and you can accidentally trigger a berserk transformation, turning a regular unit into a mid-mission boss.

In short, the order you eliminate enemies matters, adding a deep tactical layer to every encounter.

Permadeath & Risk System

The game also leans heavily into risk and consequence. Each character can suffer up to three injuries. After that, they’re gone for good.

Injuries persist between missions and stack over time, reinforcing a permadeath system that even the narrative lead initially opposed. Interestingly, they’ve since admitted that including it was “the right call.”

Star Wars Zero Company | Official Announce Trailer

Strategic Layer & Consequences

Beyond combat, the strategic layer seems just as complex. You can only complete one combat mission per cycle, and every decision has ripple effects.

Ignore operations, and enemies gain permanent upgrades, while you’ll only be able to counter one of two possible buffs.

Meanwhile, helping or harming characters can reshape the world later, with consequences appearing even ten cycles down the line.

Classes & Customization

The game will launch with eight core classes: Assault, Heavy, Sharpshooter, Scoundrel, Soldier, Gunslinger, Scout, and Medic. On top of that, there are four exotic classes, including Astromech (exclusive to droids), Jedi Padawan, and Mandalorian Warrior—both locked to specific story characters. The fourth special class remains a mystery for now.

Customization also plays a role. Players control a protagonist named Hawks, with options for species and gender. Confirmed species include Twi’lek and Mirialan. Squad dynamics go deeper too, thanks to a bond system where even characters who start as rivals can build relationships over time through shared missions.

Final Thoughts

Altogether, the early impressions point to a game blending XCOM-style tactics with heavy narrative consequences, where every decision—both in and out of combat—can reshape your campaign.

If PC Gamer’s early verdict holds true, this could be one of the standout strategy titles of 2026.

Source: PC Gamer, Reddit (r/ZeroCompany)