The Star Wars Zero Company soundtrack has been revealed, and the score is in very familiar hands. Gordy Haab, one of the most important modern Star Wars game composers, has written the original soundtrack for Bit Reactor’s upcoming turn-based tactics game.
According to Bespin Bulletin, the full soundtrack includes 25 tracks, with the complete album set to arrive on August 27, 2026, the same day as the game. EA also confirms that the soundtrack features an original score by Grammy-winning composer Gordy Haab and will be released via Walt Disney Records.
Star Wars Zero Company
Release Date: August 27, 2026
Genres: Turn-Based Strategy, Tactical
That matters because Star Wars Zero Company is not just another blaster-heavy action game. It is a single-player turn-based tactics title set near the end of the Clone Wars, following Hawks and an unconventional squad as they take on Kundri Fathom and the Separatist-aligned Infinite Coil. A game built around squad pressure, tactical choices, battlefield consequences, and Clone Wars-era tension needs a score that can carry more than spectacle. It needs dread, momentum, military weight, and a little bit of classic Star Wars wonder.
Table of Contents
- What was revealed about the Star Wars Zero Company soundtrack?
- Listen to Zero Company by Gordy Haab
- Read our Star Wars Zero Company guide
- What the track list tells us
- Who is Gordy Haab?
- Gordy Haab games to check out on G2A.COM
- Why orchestral music still fits video games so well
- Why the Zero Company score matters
- Sources
What was revealed about the Star Wars Zero Company soundtrack?

Bespin Bulletin reports that Star Wars Zero Company will receive a 25-track original video game soundtrack composed by Gordy Haab. The soundtrack is planned for release on August 27, 2026, alongside the game itself.
The first released track, Zero Company, has already been made available online as an early taste of the game’s musical identity. It is the kind of preview that tells Star Wars fans a lot without giving away story details: this is not background noise, but a full orchestral statement built around tension, command, and squad-level danger.
EA’s official materials also confirm that the game’s soundtrack features an original score by Grammy-winning composer Gordy Haab and will be released via Walt Disney Records on August 27, 2026.
That timing makes sense. Zero Company is not a small side release for Star Wars gaming. It is a new tactics title from Bit Reactor, developed in collaboration with Respawn Entertainment and Lucasfilm Games, and it is built around a cinematic Clone Wars-era conflict with a squad of specialists rather than a single all-powerful hero.
Listen to Zero Company by Gordy Haab
The first released cue gives players a clean early sample of the game’s tone. It sits in that classic Star Wars orchestral space: bold, military, tense, and dramatic, but still written for a game where the player is making tactical decisions rather than simply watching a film scene unfold.
That is a tricky balance. A strategy score needs to create momentum without becoming exhausting. It has to support planning, movement, threat, loss, and victory while staying flexible enough to work across repeated missions.
Read our Star Wars Zero Company guide

If the soundtrack has put Star Wars Zero Company on your radar, we also have a full G2A News guide covering the game itself. It breaks down the release date, platforms, editions, preorder details, story setup, squad customization, turn-based combat, base management, and who this tactical Star Wars game is really for.
That guide is useful because Zero Company is a very different kind of Star Wars release. Instead of fast lightsaber action or multiplayer shooting, it focuses on squad planning, tactical positioning, mission choice, and the uneasy team dynamics of an operation taking place in the twilight of the Clone Wars.
Read our Star Wars Zero Company guide
Check out Star Wars Zero Company on G2A.COM
What the track list tells us
The full track list points toward a score with plenty of range. Track titles such as The Serolonis Job, Into the Undercity, The Infinite Coil, Mission Gone Awry, The Plague, Storm Basin, Space Armada, and Confronting Fathom suggest a campaign that moves between covert operations, tactical breakdowns, large-scale conflict, and direct confrontation with the game’s main threat.
Star Wars: Zero Company Original Video Game Soundtrack – Full Track List
The soundtrack includes 25 tracks composed by Gordy Haab, with the first cue, Zero Company, already released ahead of the full album.
| # | Track | Length |
|---|---|---|
| 1 | Zero Company | 1:17 |
| 2 | The Serolonis Job | 5:23 |
| 3 | Into the Undercity | 6:17 |
| 4 | Fathom | 9:21 |
| 5 | The Investigation | 4:15 |
| 6 | The Infinite Coil | 5:06 |
| 7 | Weapons Hot | 3:12 |
| 8 | Mission Gone Awry | 4:48 |
| 9 | The Plague | 6:18 |
| 10 | Tel’s Past | 6:47 |
| 11 | Storm Basin | 4:23 |
| 12 | To the Rescue | 6:05 |
| 13 | Missives from the Front | 1:20 |
| 14 | A New Order | 8:41 |
| 15 | Our Darkest Night | 3:20 |
| 16 | Bennic | 4:36 |
| 17 | Old Friends | 4:36 |
| 18 | Luunata Infiltration | 4:58 |
| 19 | A Higher Purpose | 6:17 |
| 20 | In the Shadows | 4:08 |
| 21 | Space Armada | 6:32 |
| 22 | Hawks’ Speech | 5:14 |
| 23 | Eve of Battle | 3:26 |
| 24 | Confronting Fathom | 8:32 |
| 25 | Onto Our Next Mission | 5:26 |
Two titles stand out immediately: A New Order and Our Darkest Night. Given that Star Wars Zero Company is set near the end of the Clone Wars, those names naturally raise eyebrows. This is an era where the Republic is close to becoming the Empire, and where any story about soldiers, Jedi, and operatives can quickly take on a much darker meaning.
The final track, Onto Our Next Mission, is also interesting. That could simply be a closing cue for the surviving squad, but in a tactics game built around dangerous assignments and team survival, even a hopeful title can feel loaded.
Of course, track names are not plot summaries. They are clues at most. Still, they suggest that Haab’s score is not just there to add Star Wars flavor. It is likely built around mission identity, squad stakes, and the slow collapse of the Clone Wars era.
Who is Gordy Haab?

Gordy Haab is a Grammy-winning film, television, and video game composer best known to players for his work across modern Star Wars games. His credits include Star Wars Battlefront, Star Wars Battlefront II, Star Wars: Squadrons, Star Wars Jedi: Fallen Order, and Star Wars Jedi: Survivor.
He is a natural choice for Zero Company because his best Star Wars work understands the franchise’s musical grammar without simply treating John Williams as a checklist. Haab writes in the language of big orchestral Star Wars music – brass, strings, percussion, thematic sweep, military force – but his game scores also have to react to systems, combat states, exploration, and player pacing.
That interactive part is what separates game scoring from film scoring. A movie cue can be locked to one scene. A game cue often needs to stretch, loop, intensify, calm down, or return later in a slightly different form. In a turn-based tactics game, that flexibility is even more important, because players may spend several minutes thinking through a move before the battle erupts again.
Haab’s wider catalogue also matters. He has worked not only on Star Wars, but also on Indiana Jones and the Great Circle and Indiana Jones and the Staff of Kings, which makes him one of the rare modern game composers trusted with multiple Lucasfilm adventure worlds.
Gordy Haab games to check out on G2A.COM
If the Zero Company soundtrack makes you want to hear more of Gordy Haab’s work in games, several of his major projects are available on G2A.COM. The table below focuses on strong Star Wars and Indiana Jones picks where the music is a big part of the experience.
| Game | Why it matters for Gordy Haab fans | G2A.COM link |
|---|---|---|
| Star Wars Battlefront | One of Haab’s defining Star Wars game scores, built around large-scale battles, classic trilogy spectacle, and the sound of stepping directly into a galactic warzone. | Check out Star Wars Battlefront on G2A.COM |
| Star Wars Battlefront II | A broader Star Wars canvas, moving across eras, heroes, villains, space battles, and cinematic multiplayer moments with a big orchestral identity. | Check out Star Wars Battlefront II on G2A.COM |
| Star Wars: Squadrons | A tighter, cockpit-focused score that supports dogfights, New Republic and Imperial perspectives, and the pressure of space combat. | Check out Star Wars: Squadrons on G2A.COM |
| Star Wars Jedi: Fallen Order | A more personal Star Wars score, written around survival, loss, discovery, and Cal Kestis rebuilding a connection to the Force. | Check out Star Wars Jedi: Fallen Order on G2A.COM |
| Star Wars Jedi: Survivor | A bigger, darker continuation of Cal’s journey, with music that supports exploration, combat, ancient mysteries, and heavier emotional stakes. | Check out Star Wars Jedi: Survivor on G2A.COM |
| Indiana Jones and the Great Circle | A Lucasfilm adventure score in a different register: pulp mystery, globe-trotting danger, archaeological intrigue, and classic Indy momentum. | Check out Indiana Jones and the Great Circle on G2A.COM |
| Indiana Jones and the Great Circle: The Order of Giants | A story expansion that keeps the Great Circle adventure going, with more puzzle-solving, mystery, and that classic Indy orchestral flavor. | Check out The Order of Giants on G2A.COM |
Haab also scored Indiana Jones and the Staff of Kings, an older LucasArts title that remains part of his broader Lucasfilm game history.
Why orchestral music still fits video games so well
There is a reason orchestral video game scores still hit so hard. A full orchestra can make a mission feel larger than the objective marker. It can turn a boss fight into a mythic duel, a menu screen into a promise, and a quiet exploration moment into something that feels like history waiting to happen.
That is especially true for Star Wars. John Williams made the franchise inseparable from leitmotifs, brass fanfares, sweeping strings, and character-driven musical storytelling. Game composers working in this universe have to respect that sound while still writing music that can function interactively. Gordy Haab has become one of the most reliable composers for exactly that job.
If you want a deeper look at this style of music across games, G2A News has a full deep dive into video games with classical orchestral scores. It explores why orchestral writing works so well in interactive media and includes a large list of games built around that kind of sound.
There is also a shorter recommendation list of the best games with orchestral music, which is useful if you simply want more titles where the soundtrack does serious heavy lifting.
Why the Zero Company score matters

The best Star Wars game scores do not just copy the movies. They make the game feel like it belongs in the same galaxy while giving the player’s actions their own musical identity.
That is why Gordy Haab returning for Star Wars Zero Company feels like such a strong fit. This is a game about a squad operating in the shadows of the Clone Wars, not a simple hero power fantasy. The music needs to support tactical planning, battlefield danger, squad emotion, and the larger historical weight of an era about to collapse.
The released Zero Company track already suggests a score with military urgency and cinematic scale. If the rest of the 25-track album follows through, the soundtrack could become one of the key reasons Zero Company feels like more than just a tactics game with a Star Wars skin.
Sources
The soundtrack details, track list, composer information, release timing, guide link, and marketplace references were checked against the following sources: