And that means a lot of terrain to explore while running from zombies and humans.
There’s some new information about the shape of the upcoming State of Decay’s sequel. The game will include not one, but three maps, each three times larger than the original one. Moreover, each will include slightly different feel and environments. Let us quote the official blog post:
Why’d we do it that way? Well, primarily, because it makes the game more fun. It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger. You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deju vu with every mission? That’s less of an issue with separate maps. And see above about strategies and missions. Oh, and one more detail – the multiple map set up makes it easy to expand the world down the line, if you know what I mean.
You should be able to travel with almost everything that you got on one map while moving into the other. Some refunds for buildings are also planned, but details may change while the game is still being developed.