Auroch Digital, working with poncle and Warhammer, just confirmed something fans didn’t see coming: Warhammer Survivors. It’s a pixel-art roguelite built on the survivors-style loop, set across both Warhammer 40,000 and Age of Sigmar. The plan is to launch it in 2026 on PC through Steam.
What’s in it? Let’s break down what’s been revealed so far: gameplay, champions, locations, enemies, and why this crossover might actually mean something for the genre.
Development and Core Concept
Auroch Digital, known for Warhammer 40,000: Boltgun, is handling development. They’re teaming up with poncle, the crew behind Vampire Survivors. The vibe is simple: you pick a champion and try to stay alive as long as possible while everything on screen tries to kill you. It’s fast. It’s dense. And it throws both Warhammer worlds into one arena.
Trailer and First Look
The trailer gives us a solid first look. It’s pure retro chaos. Endless waves of enemies flood pixel-art battlegrounds while your character auto-attacks and picks up floating power-ups. There’s build progression in every run, and classic synergy stacking is front and center. Visually, it echoes Vampire Survivors, but with more structure in the stage design and a clearer connection to Warhammer environments.
Two locations are already confirmed. One is the scorched terrain of Aqshy, ripped from the Age of Sigmar setting. The other is a grim, narrow corridor layout inside a derelict Space Hulk from the 40K universe. Each map introduces different enemy types, hazards, and pacing. Expect to be swarmed by Skaven in the Mortal Realms, then cornered by Tyranids in space. The game is leaning into variety from the start.
Playable Champions
Now, onto the champions. A few have already been confirmed, with more expected as development continues. First up is Malum Caedo, a Sternguard Veteran fans will recognize from Boltgun. He’s likely starting with a Bolter and leans into heavy ranged attacks. Then there’s Neave Blacktalon, a Stormcast Eternal with speed and melee potential. The roster will grow, but even now it’s clear that each survivor comes with distinct weapons, stats, and playstyles.
The developers say no two champions play the same. So a bulky Space Marine build will look and feel completely different than a fast melee-focused AoS character. Starting stats and signature weapons define how you play early, and the evolving loadout shapes what you can become later in each run.
Mechanics and Design
There’s more than just character flavor here. Warhammer Survivors is blending both franchises in a way that goes beyond surface-level fan service. Weapons, relics, and enemies come from both timelines.
That means weird and specific combinations are possible: like setting off AoS spells while dual-wielding 40K weapons, or picking up a Citadel Nuln Oil jar as an actual in-game item. Yes, it’s a joke, but it works. And it speaks to the mix of self-awareness and depth the team seems to be aiming for.
Warhammer Survivors Final Thoughts
Warhammer Survivors might seem like a genre combo we’ve seen before, but there’s enough identity here to give it real potential. The mix of champions from both universes, the wide spread of weapons and enemies, and the team behind it all suggest a game that’s more than just branding.
If the systems work and the pace holds up, this could land well with both Warhammer fans and players looking for a fresh take on the wave-based roguelite formula. It doesn’t need to be massive. It just needs to be sharp, replayable, and honest about what it is. So far, it looks like it might be exactly that.
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