Image credit: Rockstar Games

A former Rockstar dev suggests 30 FPS could actually be the better way to enjoy GTA 6, prioritizing visuals over speed.

Devoted fans are eagerly waiting for the latest instalment of the well-known action-adventure game series announced for 2026 – GTA 6. Despite the expected 60 FPS resolution, developers chose to make a compromise and lowered it by half to provide players with a high-quality gameplay experience and better open world optimization.

Frame Rate vs. Fidelity

“It’s a trade off” says the GTA veteran, Obbe Vermeij, known for his work on the groundbreaking Space Station Silicon Valley and several GTA titles before departing Rockstar Games in 2009, was asked on Twitter about the speculation surrounding GTA 6 running at 30 FPS, and why achieving twice as much on the PS5 and Xbox Series X might be such a challenge.

According to Vermeij: “At 30 fps you can render twice as many polygons compared to 60 fps. For a competitive action game you’d always go for the high frame rate but for gta you might prefer the visual details”. We can agree that GTA 6 running at 30 FPS might be the most effective way to fully appreciate the devs’ work and the capabilities of the Rockstar graphics engine.

PS5 Pro Speculation

Although there are console limitations, the PS5 Pro might be capable of reaching 60 FPS, but not with GTA 6, as the sixth instalment is likely to be the most expensive game ever made. Its potential 30 PFS cap is a deliberate choice favoring better visuals, since higher resolution often comes at the expense of graphical realism and overall GTA 6 performance.

Visuals over Speed

In AAA games, there’s often a trade-off between visuals and performance – higher frame rates offer smoother gameplay, while enhanced graphics provide a more cinematic experience. Rockstar has long favored a cinematic approach, prioritising rich detail, as we can see, for example, in the latest GTA 6 trailer.

For GTA 6, this likely means fans can expect stunning visuals and atmospheric realism, even if it comes at the cost of a locked 30 FPS. As the former GTA developer noted, this choice could ultimately offer players a more impactful and visually impressive experience, despite not running at 60 FPS.