With launch just around the corner, the developer has now revealed a substantial amount about its maps, classes, progression, weapons, and new Expedition mode. Here’s everything you need to know before heading for the beaches.
TL;DR – Gallipoli
| Feature | Details |
|---|---|
| Release date | August 20, 2026 |
| Platforms | PC, PlayStation 5, Xbox Series X|S |
| Player count | 25v25, up to 50 players |
| Main mode | Expedition |
| Classes | 10 historical battlefield classes |
| Crossplay | Full cross-platform multiplayer between PC, PS5, and Xbox Series X|S |
Table of Contents
- Gallipoli release date and platforms
- What is Gallipoli’s gameplay like?
- How Expedition mode works
- Gallipoli classes
- Class and weapon progression
- Gallipoli maps and battlefields
- Squads and battlefield support
- Crossplay and bots
- More WW1 Game Series titles on G2A.COM
- Gallipoli FAQ
- Into the Ottoman Front
Gallipoli release date and platforms
Gallipoli releases on August 20, 2026, following a delay from its previously planned May launch.
The game will be available on PlayStation 5, Xbox Series X|S, and PC, including Steam, Epic Games Store, and Microsoft PC. Full crossplay is supported, so PC and console players can fight in the same matches.
BlackMill Games is also offering a 25% launch discount, bringing the introductory price to $29.99 / €29.99 / £24.99.

What is Gallipoli’s gameplay like?
Like the earlier WW1 Game Series titles, Gallipoli is built around relatively unforgiving tactical FPS combat. Rifles are lethal, positioning matters, and running into open ground without support is a very quick way to end up waiting for the next spawn.
The game pits teams of up to 25 players against 25 players in objective-driven battles between the British and Ottoman Empires. The British side also incorporates forces including Australian and Indian troops depending on the battlefield and class.
Gunplay is intentionally weighty. Weapons react to stamina, suppression, aim stability, and handling, while progression can improve specific aspects of how a soldier or weapon performs.
Gallipoli also puts greater emphasis on movement than its predecessors. Players can move through trenches while crouched or prone, use bayonet charges, and take advantage of environmental effects such as lingering dust clouds to conceal an advance or retreat.

How Expedition mode works
Expedition is Gallipoli’s signature mode, replacing the specific frontline structures used by previous games in the series.
The central mechanic is momentum. Attackers need to complete objectives quickly enough to keep their offensive moving. Taking too long drains momentum, putting increasing pressure on the attacking side.
Defenders therefore do not necessarily need to completely stop every assault. Delaying the enemy can be enough. Every extra minute spent fighting over a position eats into the attackers’ ability to continue the expedition.
Secondary opportunities can also appear during a battle, giving attackers ways to regain momentum instead of repeatedly throwing themselves at a heavily fortified primary objective.
The result should create battles where tempo matters almost as much as territory. An attacking team that wins objectives efficiently enters the next phase in a much stronger position than one that reaches the same point after a costly grind.
Gallipoli classes
Gallipoli features 10 historical classes. Several return from Isonzo in updated form, while others are completely new additions created for the Ottoman Front.
Classes also use Kits, effectively subclasses that alter equipment and provide bonuses for a specific way of playing the role. This gives two players using the same class room to specialize differently.
Class and weapon progression
Gallipoli expands progression across both classes and individual weapons.
Classes can reach level 20, unlocking perks and equipment along the way. Weapons also gain their own progression, with upgrades affecting characteristics such as stamina usage, aiming, handling, grenade throwing, reload behavior, and performance under suppression.
BlackMill Games says there will be around 150 weapon entries to level at launch when different weapon variants are counted.
Once a class or weapon reaches level 20, it can also be prestiged, giving long-term players another progression target without changing Gallipoli into a traditional arcade shooter.
Gallipoli maps and battlefields
Despite the name, the game is not restricted to the Gallipoli Peninsula. BlackMill is using Gallipoli to explore a broader selection of Ottoman Fronts, including fighting in Mesopotamia.
Anzac Cove
Probably the most recognizable battlefield in the game, Anzac Cove recreates the Allied landing on the Gallipoli Peninsula. Players fight from the beach toward steep and difficult inland terrain, with the geography itself making the assault dangerous.
V Beach
V Beach moves the action to Cape Helles and recreates the British landing around Seddülbahir. The map includes the famous SS River Clyde landing and fighting around the fortress above the beach.
Kut Al Amara
Kut shifts the action away from the peninsula and into Mesopotamia. Urban fighting through streets and buildings gives the battlefield a different rhythm from exposed beaches and open desert.
Ctesiphon
Ctesiphon brings players deeper into the Mesopotamian campaign. Its dry terrain and ancient architecture give it a distinct visual identity, including combat around the recognizable Arch of Ctesiphon.

BlackMill has also teased another battlefield for launch beyond the maps already shown, so the known locations are not necessarily the complete launch lineup.
Squads and battlefield support
Gallipoli puts more emphasis on squad composition than simply grouping several players together.
Different squad types provide additional slots for particular classes, encouraging the squad to specialize in a specific battlefield function. The squad type also changes the support options available to its Officer.
That means choosing a squad can influence whether your group is better prepared for direct assaults, sustained defensive fire, reconnaissance, or supporting teammates.
The ping system has also been expanded, allowing players to mark locations and objectives for their squad without relying entirely on voice communication.
Crossplay and bots
Gallipoli supports full crossplay between PC, PlayStation 5, and Xbox Series X|S.
Public battles can also use AI soldiers to fill empty spaces. That is particularly important for a game designed around 50-player battles, since a partially populated server can still maintain the intended scale.
Bots can also be used optionally in custom matches, giving players another way to experience the maps without relying entirely on public matchmaking.
More WW1 Game Series titles on G2A.COM
Gallipoli itself is the newest chapter, but its three predecessors cover very different fronts and styles of First World War combat. All three currently have Global PC key offers on G2A.COM.
Check WW1 Game Series deals with G2A Plus
A G2A Plus subscription can unlock lower prices on eligible marketplace offers alongside Plus Points and other membership benefits.
Gallipoli FAQ
When does Gallipoli release?
Gallipoli launches on August 20, 2026.
What platforms is Gallipoli on?
The game launches on PlayStation 5, Xbox Series X|S, and PC.
Does Gallipoli have crossplay?
Yes. Full crossplay is supported between PC, PS5, and Xbox Series X|S.
How many players are in a Gallipoli match?
Gallipoli supports battles with up to 50 players, divided into two teams of 25.
How many classes are in Gallipoli?
There are 10 historical classes with different battlefield roles, equipment, perks, and Kits.
Does Gallipoli have bots?
Yes. AI soldiers can fill public matches and can also be enabled in custom games.
Is Gallipoli only about the Gallipoli campaign?
No. It also explores other Ottoman Fronts, including battles from the Mesopotamian campaign such as Kut Al Amara and Ctesiphon.
Into the Ottoman Front
Gallipoli looks like a natural evolution of BlackMill Games’ formula rather than a radical departure from it. The lethal historical gunplay remains, but Expedition’s momentum system, new medical and support roles, expanded progression, improved movement, and greater squad specialization give veterans plenty of new systems to learn.
More importantly, the move to the Ottoman Front gives the series a very different kind of battlefield. Beaches, dry deserts, ancient ruins, trenches, and densely packed settlements should make this campaign feel substantially different from the mud of Verdun or the mountains of Isonzo.
We’ll find out exactly how well it all comes together when Gallipoli launches on August 20.