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Halcyon 6: Starbase Commander

Halcyon 6: Starbase Commander

On the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it. A mysterious alien force is making a beelin...
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1.22 EUR
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1.09 EUR

Halcyon 6: Starbase Commander Comparaţie de prețuri

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Despre Halcyon 6: Starbase Commander

On the edge of Terran space lies Halcyon 6, a derelict starbase left behind by a mysterious precursor race. Your mission is to reclaim the derelict station and rebuild it. 
A mysterious alien force is making a beeline towards Earth and this starbase is the best chance for the New Terran Federation to establish new alliances, research new technologies and otherwise figure out a way to stop the impending invasion. 

Using only the resources you can salvage from the derelict station and gathered from nearby star systems, it’s up to you to rebuild the starbase to lead the Terran Republic’s scientific research, exploration and diplomatic efforts on the edge of known space. 

Halcyon 6 is a passion project who’s design is inspired by our years spent playing classic games like Star Control, Master of Orion, X-COM, Civilization and new classics like FTL.

Key features:


  • Base Building: spend resources to build station facilities (rooms) to enhance your production and technological capabilities, or build ships to help you control more territory 

  • Exploration: assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do missions for alien factions or secure bonus resources 

  • Crew Management: assign crew to station facilities to greatly improve their output efficiency, or to ships where they can contribute in unique ways to combat, missions and events 

  • Deep Tactical Combat: fight tactical ship or ground battles to resolve hostile events, create a foothold in the sector and ultimately defeat the enemy mothership! 

  • Story Events: based on game criteria like rooms-built, alien diplomacy scores or officer traits/skills, the game will produce story events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.

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