Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation. Unlike traditional animation which requires each frame to be hand-drawn, Spriter a...
Spriter makes it easy for anyone, regardless of experience, to create 2D game animations using a technique called Modular Animation.
Unlike traditional animation which requires each frame to be hand-drawn, Spriter animations are made of individual sprite pieces; these pieces can be rotated, transformed, and tweened along an animation timeline. This allows you to quickly create great looking animations in a fraction of the time while requiring significantly less art.
Spriter also takes advantage of skeletal animation. Create a skeleton using the bone tool, attach images to each bone, and finally animate the bones with Spriter's vast array of user-friendly animation tools. The result: a fully animated sprite using your own graphics.
Spriter is great for animating characters, user interfaces, power-ups, combat animations and more! Even if you've never animated before, Spriter provides you with an easy to understand, yet powerful toolset allowing you to jump right in!
Key features:
Use Animation Data Directly In Your Game.
Using keyframes you can quickly lay out major frame changes. Frames in-between the keyframes are then automatically created. You can then edit individual frames as desired to make your animations really shine.
Animations can be exported as spritesheets, animated GIF files, sequential images and more.
Reuse your previous animations by incorporating them in new ones. Create perfect, smooth transitions and varieties that save time by working with animations you've already created.
Adjust animation easing with several curve settings to help make your animations more lifelike.
Create pixel perfect retro style animations with Pixel Art Mode.
Spawn bullets, particle effects, or anything that requires precise locations and angles.
Set up guide lines and load in background images to work on top of.
Seperate characters into important collision areas.
Inverse Kinematics.
Change a bone's parent, add or remove bones, or even change sprite pieces mid-animation.
Import sound effects and even use lip-syncing with built-in Papagayo support.
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