If youâre into rooftop parkour, close-quarters combat, and zombies that donât wait around for you to catch your breath, Dying Light: The Beast might be worth keeping an eye on. Itâs set to launch on September 19, 2025...
If youâre into rooftop parkour, close-quarters combat, and zombies that donât wait around for you to catch your breath, Dying Light: The Beast might be worth keeping an eye on. Itâs set to launch on September 19, 2025, for PC (Steam and Epic), PlayStation 5, PlayStation 5 Pro, and Xbox Series X|S.
New to the series? Doesnât matter. The storyâs built so you can jump in fresh. Youâll pick things up as Kyle Crane does, waking up in a world thatâs changed while you were gone.
Dying Light The Beast Gameplay
In The Beast you play as Kyle Crane, only this time, heâs not entirely human. Years of experiments have left him with zombie DNA, which means youâre switching between survivor instincts and raw, infected rage. Two playstyles, one body.
Combat: Primal Brutality
Combat leans heavy into close-quarters brutality. Craneâs powers ramp up with rage, letting you tear enemies apart with your bare hands. Techlandâs calling it "primal brutality." Expect fast kills and a focus on melee mayhem.
Day-Night Cycle Returns
The day-night cycle returns, and itâs still a big deal. Daylight is for looting and exploring. Nighttime flips the script, stronger enemies come out, and your options narrow fast. Youâll either run, hide, or fight, and none of those feel safe.
Parkour and Off-Road Vehicles
Parkour remains a core mechanic. Movement is slick and responsive, letting you flow over rooftops or slip inside buildings when things get tense. New this time is a drivable off-road vehicle for plowing through zombie hordes.
The worldâs wide open, with lots of verticality and room to explore. The setting, Castor Woods, is inspired by the Swiss Alps, with biomes like tourist towns, national parks, farmland, and swamp zones. Visually diverse, but all showing decay.
Full Campaign Co-op
You can tackle the entire game in co-op with up to four players. All fights, quests, and progression sync for everyone. Loot sharing, revives, and shared success (or failure) are part of the deal.
Something New in the Old World
The biggest change is the dual identity system. Kyleâs no longer just human â heâs part infected. This shapes both gameplay and story. Castor Woods replaces the seriesâ past urban maps with Alpine environments. Techland is also pushing visual fidelity, with sharper detail, improved lighting, and smoother animations built for PC and current-gen consoles.
Key features:
A proper open-world zombie game with strong survival mechanics
Dual-role characters with an internal struggle as part of the story
Melee combat that feels fast and punishing
Parkour systems that stay smooth and responsive
Full campaign co-op for group play
High visual polish with detailed world design
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