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Tip of the Spear: Task Force Elite

Tip of the Spear: Task Force Elite

FEATURED PICK BY DREAMHACK ANAHEIM 2020 INDIE RUMBLENo kill streaks. No perks. No pay to win. No random spawns. No BS. Just FPS.The "Golden Age" of first person shooters returns with Tip of the Spear: Task Force ...
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FEATURED PICK BY DREAMHACK ANAHEIM 2020 INDIE RUMBLE

No kill streaks. No perks. No pay to win. No random spawns. No BS. Just FPS.

The "Golden Age" of first person shooters returns with Tip of the Spear: Task Force Elite, an online multiplayer FPS inspired by classic titles from the late 1990s and early 2000s. The old school FPS[ gameplay is complemented by a realistic ballistics system and expansive maps up to 10 miles (16 kilometers) squared, which allows players to land sniper shots from over a mile away after factoring in distance and adjusting their scope's elevation.



Storm compounds, raid tunnels, assault towns, and secure an abandoned airfield.

Levels feature designated enemy spawn points, ensuring the opposing team never randomly spawns behind players. Re-enlist for classic game modes, including Team King of the Hill and Team Deathmatch, and capture progressive spawn points as you control new areas of the map. Engage in close quarters combat in urban locales with house-to-house warfare, or creep along the rooftops and reign fire from above.



Competitive, objective-oriented gameplay.

Teams spawn at opposite ends of the maps to fight over a central objective area. Award your team the ability to progressively spawn on newly-captured areas of the map as you control them. Control the map and push the enemy back.

Wage war across open world landscapes over 10 miles (16 kilometers) in length. Snipe targets from incredible distances with a realistic ballistics system. Gauge your target’s distance, adjust your scope’s elevation, compensate for bullet drop, and nail the enemy from over a mile away.



Notable Features:
• Infantry-only tactical FPS action
• Gameplay inspired by classic titles from the late 1990s and early 2000s
• Designated bases prevent enemies from randomly spawning behind players
• Two classic game modes at launch: Team Deathmatch and Team King of the Hill. (Deathmatch, Capture the Flag, and more to be released for free during Early Access)
• Five maps available at Early Access launch, with five more in development (included for free with Early Access)
• Four distinct classes: Assault, Medic, Sniper, and Gunner
• Planned support for Steam Workshop for community levels and Mod Support
• Regularly released content will include new maps, weapons, gadgets, stats, skins, clan support, and more

Features in development for Early Access are subject to change.


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PATCH NOTES
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New patch 1.4b (1/3/2020)
– Fixed m203 doesn’t deal any damage
– Fixed unable to spawn at PSPs problem

New version 1.4 (1/3/2020)
– Fixed claymore kill through obstacles
– Fixed flash persistent bugs. Flash effect will be removed when player respawns
– Fixed bouncy m203 bullets
– Fixed case when m203 does not disappear when exploded
– Fixed rare case when m203 does not detonate on impact
– Fixed rare case when player is unable to select any weapons
– Added communication block (including voice and chat). Players can block by clicking on the speaker icon on scoreboard
– Improved m203 toggle mechanic. M203 switch can be cancelled midway when holding
– Added version checker
– Remove friendly fire effect
– Fix minor issues

New version 1.3 (12/29/2019)
– Fixed player being able to respawn by clicking apply while in storage
– Fixed grenade not dealing damage to claymores
– Fixed Airbase landscape not having any impacts
– Fixed account ID not showing in the personal profile
– Disabled F11 toggling window mode
– Fix video settings not showing correct values
– Added fast M203 toggle key binding in setting
– Added M203 impact effect (when not exploding)
– Added extra check conditions when spawning to avoid being stuck after pressing keys to respawn
– Fixed bot not recreating properly, not removing properly
– Fixed video setting showing wrong values

New version 1.2c (12/27/2019)
– Fix bot shooting you while spawning
– Fix incorrect bot numbers on server browser
– Make bot face player more properly
– Fix grenades not dealing any damage to claymores
– Improve AI behavior (randomly select path upon spawning, going around a point, less aggressive, only fire when sees player)
– Added account ID to personal profile

New version 1.2b (12/25/2019):
-Fix bots not recreate after match restarts
-Fix wrong bot team replacement
-Fix floating guns from bots
-Fix immortal player bug
-Added bot name tag
-Tweak bot behaviors
-Fix mouse sensitivity not synced in menu and ingame
-Fix issues related to crashes

New version 1.2 (12/24/2019):
– Fix text display bugs
– Fix gun display image not appearing, ammo not reducing
– Added experimental AI (bots)
– Fix bugs related to server handling spawn requests
– Fix minor bugs related to UI
– Fix minor bugs related to gameplay mechanic

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