Defense Task Force - Sci Fi Tower Defense
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A propos de Defense Task Force - Sci Fi Tower Defense
Defense Task Force is an infinite waves tower defense game for PC. Featuring Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals. 10 tower types with different attack behaviours, each with 3 upgrade levels, plus many levels of boosts. 25 species of enemy alien units plus 3 which are spawned by other enemy alien units. Enemy alien classes include Regular Units, Swarmers, Racers, Cloakers, Healers, Boss Units and Spawners.
Your role as commander is to defend the platform that's built to harvest energy and power Earth. You can defend by strategically building fortification towers to defend the harvesting platforms against aliens called Kraken. As commander it's upto you how you use your resources against the Kraken.
- Large Scale Procedurally Generated Tower Defense Battles with FPS Quality Visuals.
- The main storyline features a campaign of 20 missions which would provide at minimum 15 hours of gameplay. The campaign structure is significant non linear aspects which make each level replayable in multiple different ways.
- The enemy waves are procedural generated with randomness for infinite mode gameplay of never ending waves. Additionally when playing the same mission a second time the wave composition will be different. The waves are composed of a total of 25 different types of alien enemy units plus 3 additional units which are spawned by other units. Each type of unit has differences based on speed, hit points, shield, strengths/weaknesses against tower types and special abilities providing for a large multitude of strategies to beat the players towers.
- The game features dynamic environments based on: procedurally generated background terrain and weather. Additionally the game level itself is based on a combination of environment and player selected game level layout (blueprint). These combinations provide very high replayability and variability of the same mission.
- The campaign is divided into 5 regions each containing 4 sectors to create a total of 20 missions. However the game level layout of each mission is dependent on the blueprint (energy mining platform) which the player researches and deploys for the mission.
- Ten types of towers are provided each with 3 upgrade levels. Additionally the third level tower can have its individual attributes such as rotation speed, damage, etc... upgraded individually. All of these upgrades must first be researched in a deep skills tree before they can be used in the game. Each tower type has a unique attack profile allowing the player to build a very wide variety of tower combinations. No tower is superior to others and to win the player must use a range of towers.
Skills, unlock and research tree. The player uses energy gained from winning missions for both unlocking and researching. For the missions each region and sector must be unlocked before they can be played. Each blueprint (game level layout) must be researched before it can be deployed. Each skill such as global skills as well as tower upgrades must be researched before they are available in game.
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