NIMBY Rails
Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.
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NIMBY Rails Confronto dei prezzi
NIMBY Rails PC
- PlatformSteam
- TypeGift
- VersionsGLOBAL
Può attivarsi in: RomaniaOFFERTO DA 2 VENDITORI25.83 USDNIMBY Rails PC
- PlatformSteam
- TypeGift
- VersionsEUROPE
Può attivarsi in: RomaniaOFFERTO DA 2 VENDITORI25.83 USDNIMBY Rails PC
- PlatformSteam
- TypeGift
- VersionsNORTH AMERICA
Non attivabile in: RomaniaOFFERTO DA 1 VENDITORE23.68 USDNIMBY Rails PC
- PlatformSteam
- TypeGift
- VersionsJAPAN
Non attivabile in: RomaniaOFFERTO DA 1 VENDITORE18.25 USD
4 esauriti 4 articoli
Sul NIMBY Rails
NIMBY Rails is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you.
Key Features
- The world is your canvas. Design and play on a fully detailed real world map with 1cm resolution. A rail link from Lisbon to Shanghai? Anchorage to Buenos Aires? Cape Town to Rabat? Why not!
- Your tracks will need to respect real, existing roads and streets. Too many crossings may make your designs not viable.
- Streamlined circulation mechanics so you don't get bogged down by the details. Build and run a large network easily.
- Trams, subways, commuter, regional and high speed trains. Tunnels, viaducts and ground tracks with a variety trade offs on the environment, train speed, and your company wallet.
- Simulated train and station demand, down to simulating individual passengers. Passengers can, and will, engage in train trips that make them board multiple trains, waiting in transfer stations.
- Demand flow based on time of day and time of week, with time zone support. Find it boring when night time comes and the stations are deserted? No problem, start a new line ten time zones away.
- Passengers will continuously rate their experience based on the trip time and the fares you impose on them, with effects on the demand of the stations they visit.
- Single player and offline first.
- Optional cooperative multiplayer: build together in real time with friends and others you invite to your hosted server session.
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