Might is Right
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Porównanie cen Might is Right
O Might is Right
Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics.
In Might is Right, you control a squad of up to 6 characters, including your hero, and you fight your way across a large world.
Each character gains experience in combat and can gain new levels. At each level, you get a talent point to spend. Every character has its own talent tree with options that offer very distinct play-styles; from glass-cannon mages, to tanking healers.
Tactical combat games are simple and fun, but they lack depth and customization, you have a few guys to choose from and each might have say 4 perks that you can choose from making them slightly different. We wanted to change that, so we made a game that brings simple and fun tactical squad combat and combines it with character customization and mechanical depth found in RPGs to make something completely new.
The game features two familiar modes that you switch between:
Adventure mode
Here your squad can move freely across the map, collect treasures, visit settlements, and do quests.
Combat mode
When you engage an enemy squad in adventure mode, you enter combat. In combat, you fight the enemy until you win... or lose. If things get too tough, you can always run away.
Game Features
complex talent trees for each character with 150+ unique talents
consumable items
state-of-the-art AI, able to adapt to any situation
randomly generated enemy encounters
turn-based tactical combat
contextual tutorial, information is presented as you progress
achievements
quests; the world is full of individuals who need your help, discover them and earn useful rewards
Talents
Each character gains experience in combat and can gain new levels. At each level, you get a talent point to spend. Every character has its own talent tree with options that offer very distinct play-styles; from glass-canon mages, to tanking healers.
Challenge
The game features state-of-the art AI that will punish you for your mistakes. This, together with careful hand-tuning of the world, guarantees that you will have a challenge. Might is Right is non-linear, so if it gets too hard or too easy, you can always take a different road.
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