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World of Warcraft TCG Paint Bomb Card Code

World of Warcraft TCG Paint Bomb Card Code

World of Warcraft Trading Card Game Paint Bomb CardThe Card is an ability, which attaches to target ally and names a class. Allies in attached ally's party have that class and lose all other classes. The ability has a co...
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    About World of Warcraft TCG Paint Bomb Card Code

    World of Warcraft Trading Card Game Paint Bomb Card


    The Card is an ability, which attaches to target ally and names a class. Allies in attached ally's party have that class and lose all other classes. The ability has a cost of 1.


    The World of Warcraft Trading Card Game (WoW TCG) is a collectible card game based on Blizzard Entertainment's MMORPG, World of Warcraft. The game was announced by Upper Deck Entertainment on August 18, 2005, and released on October 25, 2006. Players can fight against each other one-on-one, or can join others in order to defeat raid bosses based on those in the MMORPG

    Key features:


    • Each player uses a hero card and a deck consisting of allies and other supporting cards, such as weapons, abilities, armor, items and quests. Many cards include a trait icon, which limits what heroes can include the card in their decks. Some booster packs also contain legendary rares, or loot cards (i.e. special versions of normal cards) which contain a scratch-off code. This code can then be redeemed in the online game for a virtual prize. The prizes include special tabards, gimmick items, non-combat pets, and mounts.

    • During play, players start with a single hero. Once per turn, players can play any card from their hand as a resource, which enables the payment of additional cards to augment the hero's powers or add additional members to his or her party. Once brought into play by paying the appropriate cost, all cards (except abilities) remain until destroyed or removed from play. As in games such as Magic: The Gathering, the goal is to reduce the remaining health of the opposing hero to zero. Unlike Magic, combat attacks are always directed at individual heroes or allies, rather than simply declaring an attack with a number of creatures. Furthermore, damage done to characters accumulates between turns, making combat more expensive for both the attacker and defender.

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