Pertinence is a top-down adventure with minimalist graphics that explores various puzzle and action mechanics. The goal of the game is to freely explore rooms in a grid layout while collecting as many "alloy" as possible. These will unlock new areas and abilities. To create an environment of self-discovery and curiosity, Pertinence instructs the player as little as possible.
Key features:
- The ability to bend and warp "soft" walls to your advantage (or to your disadvantage)
- "Nodes" are an important mechanic in Pertinence, but they require a long description (see below).
- Collectible impermanence. You can only keep alloy if you bring them to a checkpoint unharmed.
- Stealth-esque puzzles in which you must avoid being eaten by a horrific monster, or bait it to get it away from you.
- Moving hazards, turrets, killer dance pads, explosions, and lasers that can be blocked by "thick" walls.
- The ability to rotate entire rooms about various pivots.
- Enemies that create black holes.
- Some meta puzzles.
- Rooms that change when approached from different directions.
- Keys and locked doors (of course).
- Bouncing ball keys that you must guide into locked doors.
- 50+ rooms to explore (with secrets).
- An endgame boss.
