Prologue: Go Wayback! is the first of three games leading to Project Artemis, a vision for massive multiplayer sandbox worlds. This game introduces machine-learning-powered procedural generation, creating unique 64km² landscapes in Unreal Engine 5 for endless exploration and survival challenges.
Gameplay
In Prologue: Go Wayback!, every playthrough offers a fresh, dynamically generated world. Navigate rugged terrain, survive harsh weather, and make critical decisions to reach the distant Weather Tower. Manage hunger, thirst, and body temperature while adapting to unpredictable storms, blizzards, and environmental hazards. With no hand-holding, players must rely on maps, compasses, and instincts to forge their own path.
Story
Set in a vast, untamed wilderness, Prologue: Go Wayback! places you in an open-ended survival adventure. There are no scripted narratives—your choices shape your journey. Will you brave the elements head-on or take a cautious approach? The story unfolds through your actions, whether you seek shelter, climb treacherous ridges, or push forward despite the dangers of nature.
Key Features
- Procedurally Generated Worlds – Explore a unique 64km² landscape every time you play, crafted by machine-learning and human design.
- Dynamic Survival Mechanics – Battle changing weather, manage vital needs, and adapt to environmental threats.
- True Player Freedom – No quest markers or forced paths—navigate and survive using only your skills.
- Realistic Navigation – Rely on maps, compasses, and observation to traverse the wilderness without a minimap.