Six Ages 2: Lights Going Out is a stand-alone survival-storybook game blending interactive fiction and turn-based strategy. As the world crumbles, your clan's fate hinges on managing relationships with the remaining gods and their followers in a richly simulated bronze-age setting.
Story
Set in the mythic world of Glorantha, the game unfolds during the Great Darkness, a time of divine collapse and existential peril. Ten generations after Six Ages: Ride Like the Wind, gods are vanishing, and humanity teeters on extinction. Physics bends to divine will, and survival demands impossible choices—including alliances with destructive forces. Continue a saved saga or forge a new path in this desperate era.
Key Features
- Deep simulation with socio-economic consequences spanning decades
- Over 600 interactive scenes with branching, system-driven outcomes
- Blend of turn-based strategy and narrative decision-making
- Seamless continuation from Six Ages: Ride Like the Wind or fresh starts
- Short play sessions enabled by episodic structure and auto-saving
- Built-in saga recorder and advisor system tracking promises and reputations
- Rich lore set in the legendary world of Glorantha