Six Inches Under was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland. While David Münnich made the first ...
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Szczegóły
Data wydania:
Styczeń 14, 2022
Gatunek:
Platformowa, Łamigłówka, Przygodowa, Indie
Wydawca:
Humble Games, Supra Games UG
Deweloper:
Supra Games UG
Tryb Gry:
Jednoosobowa
Perspektywa Gracza:
Z pierwszej osoby
Tematyka:
Akcja, Komedia, Otwarty świat
Seria:
Supra
Ograniczenia wiekowe
Informacje prawne
Six Inches Under was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland. While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months). It can be considered "Supraland 1.5" because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics.
Compared to the first Supraland game
Half of the player abilities are the same, the other half is new
The puzzles are simpler in the main path; hard puzzles are mostly optional
There is less combat and all enemy types are new
Much more optional content, a lot of it only accessible after the credits
Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
The credits roll a few hours earlier than in the first game but there is much more significant endgame content
Combat
If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game. The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
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